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#include "pch.h"
#include "squirrel.h"
#include "concommand.h"
#include "modmanager.h"
#include "dedicated.h"
#include "r2engine.h"
AUTOHOOK_INIT()
const char* GetContextName(ScriptContext context)
{
switch (context)
{
case ScriptContext::CLIENT:
return "CLIENT";
case ScriptContext::SERVER:
return "SERVER";
case ScriptContext::UI:
return "UI";
}
}
// hooks
template <ScriptContext context> void* (*sq_compiler_create)(void* sqvm, void* a2, void* a3, SQBool bShouldThrowError);
template <ScriptContext context> void* sq_compiler_createHook(void* sqvm, void* a2, void* a3, SQBool bShouldThrowError)
{
// store whether errors generated from this compile should be fatal
if (sqvm == g_pSquirrel<ScriptContext::UI>->sqvm2)
g_pSquirrel<ScriptContext::UI>->m_bCompilationErrorsFatal = bShouldThrowError;
else
g_pSquirrel<context>->m_bCompilationErrorsFatal = bShouldThrowError;
return sq_compiler_create<context>(sqvm, a2, a3, bShouldThrowError);
}
template <ScriptContext context> SQInteger (*SQPrint)(void* sqvm, const char* fmt);
template <ScriptContext context> SQInteger SQPrintHook(void* sqvm, const char* fmt, ...)
{
va_list va;
va_start(va, fmt);
SQChar buf[1024];
int charsWritten = vsnprintf_s(buf, _TRUNCATE, fmt, va);
if (charsWritten > 0)
{
if (buf[charsWritten - 1] == '\n')
buf[charsWritten - 1] = '\0';
spdlog::info("[{} SCRIPT] {}", GetContextName(context), buf);
}
va_end(va);
return 0;
}
template <ScriptContext context> void* (*CreateNewVM)(void* a1, ScriptContext contextArg);
template <ScriptContext context> void* CreateNewVMHook(void* a1, ScriptContext realContext)
{
void* sqvm = CreateNewVM<context>(a1, realContext);
if (realContext == ScriptContext::UI)
g_pSquirrel<ScriptContext::UI>->VMCreated(sqvm);
else
g_pSquirrel<context>->VMCreated(sqvm);
spdlog::info("CreateNewVM {} {}", GetContextName(realContext), sqvm);
return sqvm;
}
template <ScriptContext context> void (*DestroyVM)(void* a1, void* sqvm);
template <ScriptContext context> void DestroyVMHook(void* a1, void* sqvm)
{
ScriptContext realContext = context; // ui and client use the same function so we use this for prints
if (sqvm == g_pSquirrel<ScriptContext::UI>->sqvm)
{
realContext = ScriptContext::UI;
g_pSquirrel<ScriptContext::UI>->VMDestroyed();
}
else
DestroyVM<context>(a1, sqvm);
spdlog::info("DestroyVM {} {}", GetContextName(realContext), sqvm);
}
template <ScriptContext context> void (*SQCompileError)(void* sqvm, const char* error, const char* file, int line, int column);
template <ScriptContext context> void ScriptCompileErrorHook(void* sqvm, const char* error, const char* file, int line, int column)
{
bool bIsFatalError = g_pSquirrel<context>->m_bCompilationErrorsFatal;
ScriptContext realContext = context; // ui and client use the same function so we use this for prints
if (sqvm == g_pSquirrel<ScriptContext::UI>->sqvm2)
{
realContext = ScriptContext::UI;
bIsFatalError = g_pSquirrel<ScriptContext::UI>->m_bCompilationErrorsFatal;
}
spdlog::error("{} SCRIPT COMPILE ERROR {}", GetContextName(realContext), error);
spdlog::error("{} line [{}] column [{}]", file, line, column);
// use disconnect to display an error message for the compile error, but only if the compilation error was fatal
// todo, we could get this from sqvm itself probably, rather than hooking sq_compiler_create
if (bIsFatalError)
{
// kill dedicated server if we hit this
if (IsDedicatedServer())
abort();
else
{
R2::Cbuf_AddText(
R2::Cbuf_GetCurrentPlayer(),
fmt::format("disconnect \"Encountered {} script compilation error, see console for details.\"", GetContextName(realContext))
.c_str(),
R2::cmd_source_t::kCommandSrcCode);
// likely temp: show console so user can see any errors, as error message wont display if ui is dead
// maybe we could disable all mods other than the coremods and try a reload before doing this?
// could also maybe do some vgui bullshit to show something visually rather than console
if (realContext == ScriptContext::UI)
R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "showconsole", R2::cmd_source_t::kCommandSrcCode);
}
}
// dont call the original function since it kills game lol
}
template <ScriptContext context> bool (*CallScriptInitCallback)(void* sqvm, const char* callback);
template <ScriptContext context> bool CallScriptInitCallbackHook(void* sqvm, const char* callback)
{
ScriptContext realContext = context;
bool bShouldCallCustomCallbacks = true;
if (context == ScriptContext::CLIENT)
{
if (!strcmp(callback, "UICodeCallback_UIInit"))
realContext = ScriptContext::UI;
else if (strcmp(callback, "ClientCodeCallback_MapSpawn"))
bShouldCallCustomCallbacks = false;
}
else if (context == ScriptContext::SERVER)
bShouldCallCustomCallbacks = !strcmp(callback, "CodeCallback_MapSpawn");
if (bShouldCallCustomCallbacks)
{
for (Mod mod : g_pModManager->m_LoadedMods)
{
if (!mod.m_bEnabled)
continue;
for (ModScript script : mod.Scripts)
{
for (ModScriptCallback modCallback : script.Callbacks)
{
if (modCallback.Context == realContext && modCallback.BeforeCallback.length())
{
spdlog::info("Running custom {} script callback \"{}\"", GetContextName(realContext), modCallback.BeforeCallback);
CallScriptInitCallback<context>(sqvm, modCallback.BeforeCallback.c_str());
}
}
}
}
}
spdlog::info("{} CodeCallback {} called", GetContextName(realContext), callback);
if (!bShouldCallCustomCallbacks)
spdlog::info("Not executing custom callbacks for CodeCallback {}", callback);
bool ret = CallScriptInitCallback<context>(sqvm, callback);
// run after callbacks
if (bShouldCallCustomCallbacks)
{
for (Mod mod : g_pModManager->m_LoadedMods)
{
if (!mod.m_bEnabled)
continue;
for (ModScript script : mod.Scripts)
{
for (ModScriptCallback modCallback : script.Callbacks)
{
if (modCallback.Context == realContext && modCallback.AfterCallback.length())
{
spdlog::info("Running custom {} script callback \"{}\"", GetContextName(realContext), modCallback.AfterCallback);
CallScriptInitCallback<context>(sqvm, modCallback.AfterCallback.c_str());
}
}
}
}
}
return ret;
}
template <ScriptContext context> void ConCommand_script(const CCommand& args)
{
g_pSquirrel<context>->ExecuteCode(args.ArgS());
}
ON_DLL_LOAD_RELIESON("client.dll", ClientSquirrel, ConCommand, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(client.dll)
g_pSquirrel<ScriptContext::CLIENT> = new SquirrelManager<ScriptContext::CLIENT>;
g_pSquirrel<ScriptContext::UI> = new SquirrelManager<ScriptContext::UI>;
g_pSquirrel<ScriptContext::CLIENT>->RegisterSquirrelFunc = module.Offset(0x108E0).As<RegisterSquirrelFuncType>();
g_pSquirrel<ScriptContext::UI>->RegisterSquirrelFunc = g_pSquirrel<ScriptContext::CLIENT>->RegisterSquirrelFunc;
g_pSquirrel<ScriptContext::CLIENT>->__sq_compilebuffer = module.Offset(0x3110).As<sq_compilebufferType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_pushroottable = module.Offset(0x5860).As<sq_pushroottableType>();
g_pSquirrel<ScriptContext::UI>->__sq_compilebuffer = g_pSquirrel<ScriptContext::CLIENT>->__sq_compilebuffer;
g_pSquirrel<ScriptContext::UI>->__sq_pushroottable = g_pSquirrel<ScriptContext::CLIENT>->__sq_pushroottable;
g_pSquirrel<ScriptContext::CLIENT>->__sq_call = module.Offset(0x8650).As<sq_callType>();
g_pSquirrel<ScriptContext::UI>->__sq_call = g_pSquirrel<ScriptContext::CLIENT>->__sq_call;
g_pSquirrel<ScriptContext::CLIENT>->__sq_newarray = module.Offset(0x39F0).As<sq_newarrayType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_arrayappend = module.Offset(0x3C70).As<sq_arrayappendType>();
g_pSquirrel<ScriptContext::UI>->__sq_newarray = g_pSquirrel<ScriptContext::CLIENT>->__sq_newarray;
g_pSquirrel<ScriptContext::UI>->__sq_arrayappend = g_pSquirrel<ScriptContext::CLIENT>->__sq_arrayappend;
g_pSquirrel<ScriptContext::CLIENT>->__sq_pushstring = module.Offset(0x3440).As<sq_pushstringType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_pushinteger = module.Offset(0x36A0).As<sq_pushintegerType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_pushfloat = module.Offset(0x3800).As<sq_pushfloatType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_pushbool = module.Offset(0x3710).As<sq_pushboolType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_raiseerror = module.Offset(0x8470).As<sq_raiseerrorType>();
g_pSquirrel<ScriptContext::UI>->__sq_pushstring = g_pSquirrel<ScriptContext::CLIENT>->__sq_pushstring;
g_pSquirrel<ScriptContext::UI>->__sq_pushinteger = g_pSquirrel<ScriptContext::CLIENT>->__sq_pushinteger;
g_pSquirrel<ScriptContext::UI>->__sq_pushfloat = g_pSquirrel<ScriptContext::CLIENT>->__sq_pushfloat;
g_pSquirrel<ScriptContext::UI>->__sq_pushbool = g_pSquirrel<ScriptContext::CLIENT>->__sq_pushbool;
g_pSquirrel<ScriptContext::UI>->__sq_raiseerror = g_pSquirrel<ScriptContext::CLIENT>->__sq_raiseerror;
g_pSquirrel<ScriptContext::CLIENT>->__sq_getstring = module.Offset(0x60C0).As<sq_getstringType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_getinteger = module.Offset(0x60E0).As<sq_getintegerType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_getfloat = module.Offset(0x6100).As<sq_getfloatType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_getbool = module.Offset(0x6130).As<sq_getboolType>();
g_pSquirrel<ScriptContext::CLIENT>->__sq_get = module.Offset(0x7C30).As<sq_getType>();
g_pSquirrel<ScriptContext::UI>->__sq_getstring = g_pSquirrel<ScriptContext::CLIENT>->__sq_getstring;
g_pSquirrel<ScriptContext::UI>->__sq_getinteger = g_pSquirrel<ScriptContext::CLIENT>->__sq_getinteger;
g_pSquirrel<ScriptContext::UI>->__sq_getfloat = g_pSquirrel<ScriptContext::CLIENT>->__sq_getfloat;
g_pSquirrel<ScriptContext::UI>->__sq_getbool = g_pSquirrel<ScriptContext::CLIENT>->__sq_getbool;
g_pSquirrel<ScriptContext::UI>->__sq_get = g_pSquirrel<ScriptContext::CLIENT>->__sq_get;
// uiscript_reset concommand: don't loop forever if compilation fails
module.Offset(0x3C6E4C).NOP(6);
MAKEHOOK(module.Offset(0x8AD0),
&sq_compiler_createHook<ScriptContext::CLIENT>,
&sq_compiler_create<ScriptContext::CLIENT>);
MAKEHOOK(module.Offset(0x12B00), &SQPrintHook<ScriptContext::CLIENT>, &SQPrint<ScriptContext::CLIENT>);
MAKEHOOK(module.Offset(0x12BA0), &SQPrintHook<ScriptContext::UI>, &SQPrint<ScriptContext::UI>);
MAKEHOOK(module.Offset(0x26130), &CreateNewVMHook<ScriptContext::CLIENT>, &CreateNewVM<ScriptContext::CLIENT>);
MAKEHOOK(module.Offset(0x26E70), &DestroyVMHook<ScriptContext::CLIENT>, &DestroyVM<ScriptContext::CLIENT>);
MAKEHOOK(
module.Offset(0x79A50),
&ScriptCompileErrorHook<ScriptContext::CLIENT>,
&SQCompileError<ScriptContext::CLIENT>);
MAKEHOOK(
module.Offset(0x10190),
&CallScriptInitCallbackHook<ScriptContext::CLIENT>,
&CallScriptInitCallback<ScriptContext::CLIENT>);
RegisterConCommand("script_client", ConCommand_script<ScriptContext::CLIENT>, "Executes script code on the client vm", FCVAR_CLIENTDLL);
RegisterConCommand("script_ui", ConCommand_script<ScriptContext::UI>, "Executes script code on the ui vm", FCVAR_CLIENTDLL);
}
ON_DLL_LOAD_RELIESON("server.dll", ServerSquirrel, ConCommand, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(server.dll)
g_pSquirrel<ScriptContext::SERVER> = new SquirrelManager<ScriptContext::SERVER>;
g_pSquirrel<ScriptContext::SERVER>->RegisterSquirrelFunc = module.Offset(0x1DD10).As<RegisterSquirrelFuncType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_compilebuffer = module.Offset(0x3110).As<sq_compilebufferType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_pushroottable = module.Offset(0x5840).As<sq_pushroottableType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_call = module.Offset(0x8620).As<sq_callType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_newarray = module.Offset(0x39F0).As<sq_newarrayType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_arrayappend = module.Offset(0x3C70).As<sq_arrayappendType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_pushstring = module.Offset(0x3440).As<sq_pushstringType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_pushinteger = module.Offset(0x36A0).As<sq_pushintegerType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_pushfloat = module.Offset(0x3800).As<sq_pushfloatType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_pushbool = module.Offset(0x3710).As<sq_pushboolType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_raiseerror = module.Offset(0x8440).As<sq_raiseerrorType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_getstring = module.Offset(0x60A0).As<sq_getstringType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_getinteger = module.Offset(0x60C0).As<sq_getintegerType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_getfloat = module.Offset(0x60E0).As<sq_getfloatType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_getbool = module.Offset(0x6110).As<sq_getboolType>();
g_pSquirrel<ScriptContext::SERVER>->__sq_get = module.Offset(0x7C00).As<sq_getType>();
MAKEHOOK(module.Offset(0x8AA0),
&sq_compiler_createHook<ScriptContext::SERVER>,
&sq_compiler_create<ScriptContext::SERVER>);
MAKEHOOK(module.Offset(0x1FE90), &SQPrintHook<ScriptContext::SERVER>, &SQPrint<ScriptContext::SERVER>);
MAKEHOOK(module.Offset(0x260E0), &CreateNewVMHook<ScriptContext::SERVER>, &CreateNewVM<ScriptContext::SERVER>);
MAKEHOOK(module.Offset(0x26E20), &DestroyVMHook<ScriptContext::SERVER>, &DestroyVM<ScriptContext::SERVER>);
MAKEHOOK(
module.Offset(0x799E0),
&ScriptCompileErrorHook<ScriptContext::SERVER>,
&SQCompileError<ScriptContext::SERVER>);
MAKEHOOK(
module.Offset(0x1D5C0),
&CallScriptInitCallbackHook<ScriptContext::SERVER>,
&CallScriptInitCallback<ScriptContext::SERVER>);
// FCVAR_CHEAT and FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS allows clients to execute this, but since it's unsafe we only allow it when cheats are enabled
// for script_client and script_ui, we don't use cheats, so clients can execute them on themselves all they want
RegisterConCommand(
"script",
ConCommand_script<ScriptContext::SERVER>,
"Executes script code on the server vm",
FCVAR_GAMEDLL | FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS | FCVAR_CHEAT);
}
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