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#include "pch.h"
#include "sourceinterface.h"
#include "sourceconsole.h"
AUTOHOOK_INIT()
// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface,
void*,, (const char* pName, const int* pReturnCode),
{
void* ret = ClientCreateInterface(pName, pReturnCode);
spdlog::info("CreateInterface CLIENT {}", pName);
if (!strcmp(pName, "GameClientExports001"))
InitialiseConsoleOnInterfaceCreation();
return ret;
})
AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface,
void*,, (const char* pName, const int* pReturnCode),
{
void* ret = ServerCreateInterface(pName, pReturnCode);
spdlog::info("CreateInterface SERVER {}", pName);
return ret;
})
AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface,
void*,, (const char* pName, const int* pReturnCode),
{
void* ret = EngineCreateInterface(pName, pReturnCode);
spdlog::info("CreateInterface ENGINE {}", pName);
return ret;
})
ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress)
{
AUTOHOOK_DISPATCH_MODULE(client.dll)
})
ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress)
{
AUTOHOOK_DISPATCH_MODULE(server.dll)
})
ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress)
{
AUTOHOOK_DISPATCH_MODULE(engine.dll)
})
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