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#pragma once
// use the R2 namespace for game funcs
namespace R2
{
extern const char* (*GetCurrentPlaylistName)();
extern void (*SetCurrentPlaylist)(const char* pPlaylistName);
extern void (*SetPlaylistVarOverride)(const char* pVarName, const char* pValue);
extern const char* (*GetCurrentPlaylistVar)(const char* pVarName, bool bUseOverrides);
} // namespace R2
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