blob: 439ec65c20f2a27b10458e1c4d7aa86751c97ea8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#pragma once
#include "server/serverpresence.h"
class GameStateServerPresenceReporter : public ServerPresenceReporter
{
void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence);
};
class GameStatePresence
{
public:
std::string id;
std::string name;
std::string description;
std::string password; // NOTE: May be empty
bool isServer;
bool isLocal = false;
bool isLoading;
bool isLobby;
std::string loadingLevel;
std::string uiMap;
std::string map;
std::string mapDisplayname;
std::string playlist;
std::string playlistDisplayname;
int currentPlayers;
int maxPlayers;
int ownScore;
int otherHighestScore; // NOTE: The highest score OR the second highest score if we have the highest
int maxScore;
int timestampEnd;
GameStatePresence();
void RunFrame();
protected:
GameStateServerPresenceReporter m_GameStateServerPresenceReporter;
};
extern GameStatePresence* g_pGameStatePresence;
|