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#include "pch.h"
#include "scriptutility.h"
#include "squirrel.h"
template <ScriptContext context> SQRESULT SQ_StringToAsset(void* sqvm)
{
if (context == ScriptContext::SERVER)
{
const char* asset = ServerSq_getstring(sqvm, 1);
ServerSq_pushAsset(sqvm, asset, -1);
}
else
{
const char* asset = ClientSq_getstring(sqvm, 1);
ClientSq_pushAsset(sqvm, asset, -1);
}
return SQRESULT_NOTNULL;
}
void InitialiseClientSquirrelUtilityFunctions(HMODULE baseAddress)
{
g_ClientSquirrelManager->AddFuncRegistration("asset", "StringToAsset", "string assetName", "", SQ_StringToAsset<ScriptContext::CLIENT>);
g_UISquirrelManager->AddFuncRegistration("asset", "StringToAsset", "string assetName", "", SQ_StringToAsset<ScriptContext::UI>);
}
void InitialiseServerSquirrelUtilityFunctions(HMODULE baseAddress)
{
g_ServerSquirrelManager->AddFuncRegistration("asset", "StringToAsset", "string assetName", "", SQ_StringToAsset<ScriptContext::SERVER>);
}
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