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#include "pch.h"
#include "squirrel/squirrel.h"
#include "masterserver/masterserver.h"
#include "server/auth/serverauthentication.h"
#include "dedicated/dedicated.h"
#include "client/r2client.h"
#include "server/r2server.h"
#include <filesystem>
ADD_SQFUNC("void", NSEarlyWritePlayerPersistenceForLeave, "entity player", "", ScriptContext::SERVER)
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<context>->getentity<R2::CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player");
g_pSquirrel<context>->pushbool(sqvm, false);
return SQRESULT_NOTNULL;
}
R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end())
{
g_pSquirrel<context>->pushbool(sqvm, false);
return SQRESULT_NOTNULL;
}
g_pServerAuthentication->m_PlayerAuthenticationData[pClient].needPersistenceWriteOnLeave = false;
g_pServerAuthentication->WritePersistentData(pClient);
return SQRESULT_NULL;
}
ADD_SQFUNC("bool", NSIsWritingPlayerPersistence, "", "", ScriptContext::SERVER)
{
g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData);
return SQRESULT_NOTNULL;
}
ADD_SQFUNC("bool", NSIsPlayerLocalPlayer, "entity player", "", ScriptContext::SERVER)
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
spdlog::warn("NSIsPlayerLocalPlayer got null player");
g_pSquirrel<context>->pushbool(sqvm, false);
return SQRESULT_NOTNULL;
}
R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
g_pSquirrel<context>->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, pClient->m_UID));
return SQRESULT_NOTNULL;
}
ADD_SQFUNC("bool", NSIsDedicated, "", "", ScriptContext::SERVER)
{
g_pSquirrel<context>->pushbool(sqvm, IsDedicatedServer());
return SQRESULT_NOTNULL;
}
ADD_SQFUNC(
"bool",
NSDisconnectPlayer,
"entity player, string reason",
"Disconnects the player from the server with the given reason",
ScriptContext::SERVER)
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<context>->getentity<R2::CBasePlayer>(sqvm, 1);
const char* reason = g_pSquirrel<context>->getstring(sqvm, 2);
if (!pPlayer)
{
spdlog::warn("Attempted to call NSDisconnectPlayer() with null player.");
g_pSquirrel<context>->pushbool(sqvm, false);
return SQRESULT_NOTNULL;
}
// Shouldn't happen but I like sanity checks.
R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
if (!pClient)
{
spdlog::warn("NSDisconnectPlayer(): player entity has null CBaseClient!");
g_pSquirrel<context>->pushbool(sqvm, false);
return SQRESULT_NOTNULL;
}
if (reason)
{
R2::CBaseClient__Disconnect(pClient, 1, reason);
}
else
{
R2::CBaseClient__Disconnect(pClient, 1, "Disconnected by the server.");
}
g_pSquirrel<context>->pushbool(sqvm, true);
return SQRESULT_NOTNULL;
}
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