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#include "squirrel/squirrel.h"
#include "client/r2client.h"
#include "engine/r2engine.h"
// asset function StringToAsset( string assetName )
ADD_SQFUNC(
"asset",
StringToAsset,
"string assetName",
"converts a given string to an asset",
ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER)
{
g_pSquirrel<context>->pushasset(sqvm, g_pSquirrel<context>->getstring(sqvm, 1), -1);
return SQRESULT_NOTNULL;
}
// string function NSGetLocalPlayerUID()
ADD_SQFUNC(
"string", NSGetLocalPlayerUID, "", "Returns the local player's uid.", ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER)
{
if (R2::g_pLocalPlayerUserID)
{
g_pSquirrel<context>->pushstring(sqvm, R2::g_pLocalPlayerUserID);
return SQRESULT_NOTNULL;
}
return SQRESULT_NULL;
}
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