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#include "pch.h"
#include "squirrel/squirrel.h"
#include "util/wininfo.h"
ADD_SQFUNC("vector ornull", NSGetCursorPosition, "", "", ScriptContext::UI)
{
RECT rcClient;
POINT p;
if (GetCursorPos(&p) && ScreenToClient(*g_gameHWND, &p) && GetClientRect(*g_gameHWND, &rcClient))
{
std::cout << rcClient.right << " : " << rcClient.bottom << "\n";
if (GetAncestor(GetForegroundWindow(), GA_ROOTOWNER) != *g_gameHWND)
return SQRESULT_NULL;
g_pSquirrel<context>->pushvector(
sqvm,
{p.x > 0 ? p.x > rcClient.right ? rcClient.right : (float)p.x : 0,
p.y > 0 ? p.y > rcClient.bottom ? rcClient.bottom : (float)p.y : 0,
0});
return SQRESULT_NOTNULL;
}
g_pSquirrel<context>->raiseerror(sqvm, "Failed retrieving cursor position of game window");
return SQRESULT_ERROR;
}
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