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#pragma once
#include "vector.h"
// use the R2 namespace for game funcs
namespace R2
{
// server entity stuff
class CBaseEntity;
extern CBaseEntity* (*Server_GetEntityByIndex)(int index);
// clang-format off
OFFSET_STRUCT(CBasePlayer)
{
STRUCT_SIZE(0x1D02);
FIELD(0x58, uint32_t m_nPlayerIndex)
FIELD(0x1C90, bool m_hasBadReputation)
FIELD(0x1C91, char m_communityName[64])
FIELD(0x1CD1, char m_communityClanTag[16])
FIELD(0x1CE1, char m_factionName[16])
FIELD(0x1CF1, char m_hardwareIcon[16])
FIELD(0x1D01, bool m_happyHourActive)
};
// clang-format on
extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
} // namespace R2
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