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#pragma once
// use the R2 namespace for game funcs
namespace R2
{
// server entity stuff
class CBaseEntity;
extern CBaseEntity* (*Server_GetEntityByIndex)(int index);
#pragma pack(push, 1)
struct CBasePlayer
{
char pad[0x58];
uint32_t m_nPlayerIndex;
// +0x5C
char pad1[0x1C75];
char m_communityClanTag[16];
};
#pragma pack(pop)
extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
} // namespace R2
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