blob: 816adc82fa08f52959c50e75ef15b524e532792f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#pragma once
// use the R2 namespace for game funcs
namespace R2
{
enum server_state_t
{
ss_dead = 0, // Dead
ss_loading, // Spawning
ss_active, // Running
ss_paused, // Running, but paused
};
extern server_state_t* g_pServerState;
// server entity stuff
typedef void* (*Server_GetEntityByIndexType)(int index);
extern Server_GetEntityByIndexType Server_GetEntityByIndex;
} // namespace R2
|