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#include "pch.h"
#include "r2engine.h"
using namespace R2;
// use the R2 namespace for game funcs
namespace R2
{
Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
Cbuf_AddTextType Cbuf_AddText;
Cbuf_ExecuteType Cbuf_Execute;
CEngine* g_pEngine;
void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
} // namespace R2
ON_DLL_LOAD("engine.dll", R2Engine, (HMODULE baseAddress))
{
Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
Cbuf_Execute = (Cbuf_ExecuteType)((char*)baseAddress + 0x1204B0);
g_pEngine = *(CEngine**)((char*)baseAddress + 0x7D70C8);
CBaseClient__Disconnect = (void (*)(void*, uint32_t, const char*, ...))((char*)baseAddress + 0x1012C0);
}
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