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path: root/NorthstarDLL/r2engine.cpp
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#include "pch.h"
#include "r2engine.h"

using namespace R2;

// use the R2 namespace for game funcs
namespace R2
{
	Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
	Cbuf_AddTextType Cbuf_AddText;
	Cbuf_ExecuteType Cbuf_Execute;

	CEngine* g_pEngine;

	void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
} // namespace R2

ON_DLL_LOAD("engine.dll", R2Engine, (HMODULE baseAddress))
{
	Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
	Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
	Cbuf_Execute = (Cbuf_ExecuteType)((char*)baseAddress + 0x1204B0);

	g_pEngine = *(CEngine**)((char*)baseAddress + 0x7D70C8);

	CBaseClient__Disconnect = (void (*)(void*, uint32_t, const char*, ...))((char*)baseAddress + 0x1012C0);
}