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#pragma once
#include "plugin_abi.h"
#include "shared/gamepresence.h"
#include <queue>
#include <mutex>
enum PluginDataRequestType
{
END = 0,
};
union PluginRespondDataCallable
{
// Empty for now
void* UNUSED;
};
class PluginDataRequest
{
public:
PluginDataRequestType type;
PluginRespondDataCallable func;
PluginDataRequest(PluginDataRequestType type, PluginRespondDataCallable func) : type(type), func(func) {}
};
class PluginCommunicationHandler
{
public:
void RunFrame();
void PushRequest(PluginDataRequestType type, PluginRespondDataCallable func);
void GeneratePresenceObjects();
public:
std::queue<PluginDataRequest> requestQueue;
std::mutex requestMutex;
PluginEngineData m_sEngineData {};
};
void init_plugincommunicationhandler();
extern PluginCommunicationHandler* g_pPluginCommunicationhandler;
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