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#pragma once
#include <string>
#define ABI_VERSION 1
/// <summary>
/// This enum is used for referencing the different types of objects we can pass to a plugin
/// Anything exposed to a plugin must not a be C++ type, as they could break when compiling with a different compiler.
/// Any ABI incompatible change must increment the version number.
/// Nothing must be removed from this enum, only appended. When it absolutely necessary to deprecate an object, it should return UNSUPPORTED
/// when retrieved
/// </summary>
enum PluginObject
{
UNSUPPORTED = 0,
GAMESTATE = 1,
SERVERINFO = 2,
PLAYERINFO = 3,
DUMMY = 0xFFFF
};
enum GameStateInfoType
{
ourScore = 0,
secondHighestScore = 1,
highestScore = 2,
connected = 3,
loading = 4,
map = 5,
mapDisplayName = 6,
playlist = 7,
playlistDisplayName = 8,
players = 9
};
struct GameState
{
int (*getGameStateChar)(char* out_buf, size_t out_buf_len, GameStateInfoType var);
int (*getGameStateInt)(int* out_ptr, GameStateInfoType var);
int (*getGameStateBool)(bool* out_ptr, GameStateInfoType var);
};
enum ServerInfoType
{
id = 0,
name = 1,
description = 2,
password = 3,
maxPlayers = 4,
roundBased = 5,
scoreLimit = 6,
endTime = 7
};
struct ServerInfo
{
int (*getServerInfoChar)(char* out_buf, size_t out_buf_len, ServerInfoType var);
int (*getServerInfoInt)(int* out_ptr, ServerInfoType var);
int (*getServerInfoBool)(bool* out_ptr, ServerInfoType var);
};
enum PlayerInfoType
{
uid = 0
};
struct PlayerInfo
{
int (*getPlayerInfoChar)(char* out_buf, size_t out_buf_len, PlayerInfoType var);
int (*getPlayerInfoInt)(int* out_ptr, PlayerInfoType var);
int (*getPlayerInfoBool)(bool* out_ptr, PlayerInfoType var);
};
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