1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
#include "pch.h"
#include "squirrel.h"
#include "masterserver.h"
#include "serverauthentication.h"
#include "r2client.h"
#include "r2server.h"
#include <filesystem>
// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex )
SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm)
{
int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
R2::CBaseClient* player = &R2::g_pClientArray[playerIndex];
if (!g_pServerAuthentication->m_PlayerAuthenticationData.count(player))
{
g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
return SQRESULT_ERROR;
}
g_pServerAuthentication->m_PlayerAuthenticationData[player].needPersistenceWriteOnLeave = false;
g_pServerAuthentication->WritePersistentData(player);
return SQRESULT_NULL;
}
// bool function NSIsWritingPlayerPersistence()
SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm)
{
g_pServerSquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData);
return SQRESULT_NOTNULL;
}
// bool function NSIsPlayerIndexLocalPlayer( int playerIndex )
SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm)
{
int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
R2::CBaseClient* player = &R2::g_pClientArray[playerIndex];
if (!g_pServerAuthentication->m_PlayerAuthenticationData.count(player))
{
g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
return SQRESULT_ERROR;
}
g_pServerSquirrel->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, player->m_UID));
return SQRESULT_NOTNULL;
}
ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (HMODULE baseAddress))
{
g_pServerSquirrel->AddFuncRegistration(
"void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
g_pServerSquirrel->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
g_pServerSquirrel->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer);
}
|