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#include "pch.h"
#include "squirrel.h"
#include "masterserver.h"
#include "serverauthentication.h"
#include "r2client.h"
#include "r2server.h"
#include <filesystem>
// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex )
SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm)
{
int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
R2::CBasePlayer* player = R2::UTIL_PlayerByIndex(playerIndex);
if (!g_pServerAuthentication->m_PlayerAuthenticationData.count(player))
{
g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
return SQRESULT_ERROR;
}
g_pServerAuthentication->m_PlayerAuthenticationData[player].needPersistenceWriteOnLeave = false;
g_pServerAuthentication->WritePersistentData(player);
return SQRESULT_NULL;
}
// bool function NSIsWritingPlayerPersistence()
SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm)
{
g_pServerSquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData);
return SQRESULT_NOTNULL;
}
// bool function NSIsPlayerIndexLocalPlayer( int playerIndex )
SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm)
{
int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
R2::CBasePlayer* player = R2::UTIL_PlayerByIndex(playerIndex);
if (!g_pServerAuthentication->m_PlayerAuthenticationData.count(player))
{
g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
return SQRESULT_ERROR;
}
g_pServerSquirrel->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, player->m_UID));
return SQRESULT_NOTNULL;
}
ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (HMODULE baseAddress))
{
g_pServerSquirrel->AddFuncRegistration(
"void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
g_pServerSquirrel->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
g_pServerSquirrel->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer);
}
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