aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/masterserver.h
blob: 5fd8aff46e9173ad465038a641c6cafd3502551d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
#pragma once
#include "convar.h"
#include <WinSock2.h>
#include <string>
#include <cstring>

extern ConVar* Cvar_ns_masterserver_hostname;
extern ConVar* Cvar_ns_report_server_to_masterserver;
extern ConVar* Cvar_ns_report_sp_server_to_masterserver;

extern ConVar* Cvar_ns_server_name;
extern ConVar* Cvar_ns_server_desc;
extern ConVar* Cvar_ns_server_password;

extern ConVar* Cvar_ns_curl_log_enable;

extern ConVar* Cvar_hostname;
extern ConVar* Cvar_hostport;

struct RemoteModInfo
{
  public:
	std::string Name;
	std::string Version;
};

class RemoteServerInfo
{
  public:
	char id[33]; // 32 bytes + nullterminator

	// server info
	char name[64];
	std::string description;
	char map[32];
	char playlist[16];
	std::vector<RemoteModInfo> requiredMods;

	int playerCount;
	int maxPlayers;

	// connection stuff
	bool requiresPassword;

  public:
	RemoteServerInfo(
		const char* newId,
		const char* newName,
		const char* newDescription,
		const char* newMap,
		const char* newPlaylist,
		int newPlayerCount,
		int newMaxPlayers,
		bool newRequiresPassword);
};

struct RemoteServerConnectionInfo
{
  public:
	char authToken[32];

	in_addr ip;
	unsigned short port;
};

struct MainMenuPromoData
{
  public:
	std::string newInfoTitle1;
	std::string newInfoTitle2;
	std::string newInfoTitle3;

	std::string largeButtonTitle;
	std::string largeButtonText;
	std::string largeButtonUrl;
	int largeButtonImageIndex;

	std::string smallButton1Title;
	std::string smallButton1Url;
	int smallButton1ImageIndex;

	std::string smallButton2Title;
	std::string smallButton2Url;
	int smallButton2ImageIndex;
};

class MasterServerManager
{
  private:
	bool m_bRequestingServerList = false;
	bool m_bAuthenticatingWithGameServer = false;

  public:
	char m_sOwnServerId[33];
	char m_sOwnServerAuthToken[33];
	char m_sOwnClientAuthToken[33];

	std::string m_sOwnModInfoJson;
	std::string m_sUnicodeServerName; // Unicode unescaped version of Cvar_ns_auth_servername for support in cjk characters
	std::string m_sUnicodeServerDesc; // Unicode unescaped version of Cvar_ns_auth_serverdesc for support in cjk characters

	bool m_bOriginAuthWithMasterServerDone = false;
	bool m_bOriginAuthWithMasterServerInProgress = false;

	bool m_bRequireClientAuth = false;
	bool m_bSavingPersistentData = false;

	bool m_bScriptRequestingServerList = false;
	bool m_bSuccessfullyConnected = true;

	bool m_bNewgameAfterSelfAuth = false;
	bool m_bScriptAuthenticatingWithGameServer = false;
	bool m_bSuccessfullyAuthenticatedWithGameServer = false;

	bool m_bHasPendingConnectionInfo = false;
	RemoteServerConnectionInfo m_pendingConnectionInfo;

	std::vector<RemoteServerInfo> m_vRemoteServers;

	bool m_bHasMainMenuPromoData = false;
	MainMenuPromoData m_sMainMenuPromoData;

  private:
	void SetCommonHttpClientOptions(CURL* curl);

  public:
	MasterServerManager();
	void ClearServerList();
	void RequestServerList();
	void RequestMainMenuPromos();
	void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken);
	void AuthenticateWithOwnServer(const char* uid, const char* playerToken);
	void AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password);
	void AddSelfToServerList(
		int port,
		int authPort,
		const char* name,
		const char* description,
		const char* map,
		const char* playlist,
		int maxPlayers,
		const char* password);
	void UpdateServerMapAndPlaylist(const char* map, const char* playlist, int playerCount);
	void UpdateServerPlayerCount(int playerCount);
	void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize);
	void RemoveSelfFromServerList();
};
std::string unescape_unicode(const std::string& str);
void UpdateServerInfoFromUnicodeToUTF8();

extern MasterServerManager* g_MasterServerManager;
extern ConVar* Cvar_ns_masterserver_hostname;
extern ConVar* Cvar_ns_server_password;