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#pragma once
#include "pch.h"
struct vgui_Color
{
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
};
class vgui_BaseRichText;
class CHudChat
{
public:
static CHudChat** allHuds;
char unknown1[720];
vgui_Color m_sameTeamColor;
vgui_Color m_enemyTeamColor;
vgui_Color m_mainTextColor;
vgui_Color m_networkNameColor;
char unknown2[12];
int m_unknownContext;
char unknown3[8];
vgui_BaseRichText* m_richText;
CHudChat* next;
CHudChat* previous;
};
class LocalChatWriter
{
public:
enum Context
{
NetworkContext = 0,
GameContext = 1
};
enum SwatchColor
{
MainTextColor,
SameTeamNameColor,
EnemyTeamNameColor,
NetworkNameColor
};
explicit LocalChatWriter(Context context);
// Custom chat writing with ANSI escape codes
void Write(const char* str);
void WriteLine(const char* str);
// Low-level RichText access
void InsertChar(wchar_t ch);
void InsertText(const char* str);
void InsertText(const wchar_t* str);
void InsertColorChange(vgui_Color color);
void InsertSwatchColorChange(SwatchColor color);
private:
Context m_context;
const char* ApplyAnsiEscape(const char* escape);
void InsertDefaultFade();
};
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