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#include "pch.h"
#include "limits.h"
#include "hoststate.h"
#include "r2client.h"
#include "r2engine.h"
#include "tier0.h"
#include "serverauthentication.h"
AUTOHOOK_INIT()
ServerLimitsManager* g_pServerLimits;
ConVar* Cvar_net_datablock_enabled;
void ServerLimitsManager::AddPlayer(R2::CBaseClient* player)
{
PlayerLimitData limitData;
m_PlayerLimitData.insert(std::make_pair(player, limitData));
}
bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player)
{
if (CVar_sv_quota_stringcmdspersecond->GetInt() != -1)
{
// note: this isn't super perfect, legit clients can trigger it in lobby if they try, mostly good enough tho imo
if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0)
{
// reset quota
m_PlayerLimitData[player].lastClientCommandQuotaStart = Tier0::Plat_FloatTime();
m_PlayerLimitData[player].numClientCommandsInQuota = 0;
}
m_PlayerLimitData[player].numClientCommandsInQuota++;
if (m_PlayerLimitData[player].numClientCommandsInQuota >
CVar_sv_quota_stringcmdspersecond->GetInt())
{
// too many stringcmds, dc player
return false;
}
}
return true;
}
bool ServerLimitsManager::CheckChatLimits(R2::CBaseClient* player)
{
if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0)
{
m_PlayerLimitData[player].lastSayTextLimitStart = Tier0::Plat_FloatTime();
m_PlayerLimitData[player].sayTextLimitCount = 0;
}
if (m_PlayerLimitData[player].sayTextLimitCount >= Cvar_sv_max_chat_messages_per_sec->GetInt())
return false;
m_PlayerLimitData[player].sayTextLimitCount++;
return true;
}
AUTOHOOK(CNetChan__ProcessMessages, engine.dll + 0x2140A0,
char, __fastcall, (void* self, void* buf))
{
enum eNetChanLimitMode
{
NETCHANLIMIT_WARN,
NETCHANLIMIT_KICK
};
double startTime = Tier0::Plat_FloatTime();
char ret = CNetChan__ProcessMessages(self, buf);
// check processing limits, unless we're in a level transition
if (R2::g_pHostState->m_iCurrentState == R2::HostState_t::HS_RUN && Tier0::ThreadInServerFrameThread())
{
// player that sent the message
R2::CBaseClient* sender = *(R2::CBaseClient**)((char*)self + 368);
// if no sender, return
// relatively certain this is fine?
if (!sender || !g_pServerLimits->m_PlayerLimitData.count(sender))
return ret;
// reset every second
if (startTime - g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart >= 1.0 ||
g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart == -1.0)
{
g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart = startTime;
g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime = 0.0;
}
g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime +=
(Tier0::Plat_FloatTime() * 1000) - (startTime * 1000);
if (g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime >=
g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt())
{
spdlog::warn(
"Client {} hit netchan processing limit with {}ms of processing time this second (max is {})",
(char*)sender + 0x16,
g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime,
g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt());
// never kick local player
if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN &&
strcmp(R2::g_pLocalPlayerUserID, sender->m_UID))
{
R2::CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit");
return false;
}
}
}
return ret;
}
AUTOHOOK(ProcessConnectionlessPacket, engine.dll + 0x117800,
bool, , (void* a1, R2::netpacket_t* packet))
{
if (packet->adr.type == R2::NA_IP &&
(!(packet->data[4] == 'N' && Cvar_net_datablock_enabled->GetBool()) || !Cvar_net_datablock_enabled->GetBool()))
{
// bad lookup: optimise later tm
UnconnectedPlayerLimitData* sendData = nullptr;
for (UnconnectedPlayerLimitData& foundSendData : g_pServerLimits->m_UnconnectedPlayerLimitData)
{
if (!memcmp(packet->adr.ip, foundSendData.ip, 16))
{
sendData = &foundSendData;
break;
}
}
if (!sendData)
{
sendData = &g_pServerLimits->m_UnconnectedPlayerLimitData.emplace_back();
memcpy(sendData->ip, packet->adr.ip, 16);
}
if (Tier0::Plat_FloatTime() < sendData->timeoutEnd)
return false;
if (Tier0::Plat_FloatTime() - sendData->lastQuotaStart >= 1.0)
{
sendData->lastQuotaStart = Tier0::Plat_FloatTime();
sendData->packetCount = 0;
}
sendData->packetCount++;
if (sendData->packetCount >= g_pServerLimits->Cvar_sv_querylimit_per_sec->GetInt())
{
spdlog::warn(
"Client went over connectionless ratelimit of {} per sec with packet of type {}",
g_pServerLimits->Cvar_sv_querylimit_per_sec->GetInt(),
packet->data[4]);
// timeout for a minute
sendData->timeoutEnd = Tier0::Plat_FloatTime() + 60.0;
return false;
}
}
return ProcessConnectionlessPacket(a1, packet);
}
ON_DLL_LOAD_RELIESON("engine.dll", ServerLimits, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH()
g_pServerLimits = new ServerLimitsManager;
g_pServerLimits->CVar_sv_quota_stringcmdspersecond = new ConVar(
"sv_quota_stringcmdspersecond",
"60",
FCVAR_GAMEDLL,
"How many string commands per second clients are allowed to submit, 0 to disallow all string commands, -1 to disable");
g_pServerLimits->Cvar_net_chan_limit_mode =
new ConVar("net_chan_limit_mode", "0", FCVAR_GAMEDLL, "The mode for netchan processing limits: 0 = warn, 1 = kick");
g_pServerLimits->Cvar_net_chan_limit_msec_per_sec = new ConVar(
"net_chan_limit_msec_per_sec",
"0",
FCVAR_GAMEDLL,
"Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget");
g_pServerLimits->Cvar_sv_querylimit_per_sec = new ConVar("sv_querylimit_per_sec", "15", FCVAR_GAMEDLL, "");
g_pServerLimits->Cvar_sv_max_chat_messages_per_sec = new ConVar("sv_max_chat_messages_per_sec", "5", FCVAR_GAMEDLL, "");
Cvar_net_datablock_enabled = R2::g_pCVar->FindVar("net_datablock_enabled");
}
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