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#include "pch.h"
#include "convar.h"
#include "modmanager.h"
#include "printcommand.h"
#include "printmaps.h"
#include "r2engine.h"
AUTOHOOK_INIT()
// clang-format off
AUTOHOOK(Host_Init, engine.dll + 0x155EA0,
void, __fastcall, (bool bDedicated))
// clang-format on
{
spdlog::info("Host_Init()");
Host_Init(bDedicated);
// get all mod convars
std::vector<std::string> vModConvarNames;
for (auto& mod : g_pModManager->m_LoadedMods)
for (auto& cvar : mod.ConVars)
vModConvarNames.push_back(cvar->Name);
// strip hidden and devonly cvar flags
int iNumCvarsAltered = 0;
for (auto& pair : R2::g_pCVar->DumpToMap())
{
// don't remove from mod cvars
if (std::find(vModConvarNames.begin(), vModConvarNames.end(), pair.second->m_pszName) != vModConvarNames.end())
continue;
// strip flags
int flags = pair.second->GetFlags();
if (flags & FCVAR_DEVELOPMENTONLY)
{
flags &= ~FCVAR_DEVELOPMENTONLY;
iNumCvarsAltered++;
}
if (flags & FCVAR_HIDDEN)
{
flags &= ~FCVAR_HIDDEN;
iNumCvarsAltered++;
}
pair.second->m_nFlags = flags;
}
spdlog::info("Removed {} hidden/devonly cvar flags", iNumCvarsAltered);
// make servers able to run disconnect on clients
R2::g_pCVar->FindCommand("disconnect")->m_nFlags |= FCVAR_SERVER_CAN_EXECUTE;
// make clients able to run status and ping
R2::g_pCVar->FindCommand("status")->m_nFlags |= FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS;
R2::g_pCVar->FindCommand("ping")->m_nFlags |= FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS;
// need to initialise these after host_init since they do stuff to preexisting concommands/convars without being client/server specific
InitialiseCommandPrint();
InitialiseMapsPrint();
// client/server autoexecs on necessary platforms
// dedi needs autoexec_ns_server on boot, while non-dedi will run it on on listen server start
if (bDedicated)
R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", R2::cmd_source_t::kCommandSrcCode);
else
R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", R2::cmd_source_t::kCommandSrcCode);
}
ON_DLL_LOAD("engine.dll", Host_Init, (CModule module))
{
AUTOHOOK_DISPATCH()
}
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