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#include "pch.h"
#include "cvar.h"
#include "convar.h"
#include "concommand.h"
//-----------------------------------------------------------------------------
// Purpose: returns all ConVars
//-----------------------------------------------------------------------------
std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap()
{
std::stringstream ss;
CCVarIteratorInternal* itint = FactoryInternalIterator(); // Allocate new InternalIterator.
std::unordered_map<std::string, ConCommandBase*> allConVars;
for (itint->SetFirst(); itint->IsValid(); itint->Next()) // Loop through all instances.
{
ConCommandBase* pCommand = itint->Get();
const char* pszCommandName = pCommand->m_pszName;
allConVars[pszCommandName] = pCommand;
}
return allConVars;
}
// use the R2 namespace for game funcs
namespace R2
{
SourceInterface<CCvar>* g_pCVarInterface;
CCvar* g_pCVar;
} // namespace R2
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