aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/convar.h
blob: e7fb5397f3a046580ea2f5ca1093582d5c0d3180 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
#pragma once
#include "sourceinterface.h"
#include "color.h"
#include "cvar.h"
#include "concommand.h"

// taken directly from iconvar.h

// The default, no flags at all
#define FCVAR_NONE 0

// Command to ConVars and ConCommands
// ConVar Systems
#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc.
#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL
#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL
#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.

// ConVar only
#define FCVAR_PROTECTED                                                                                                                    \
	(1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc.  Sends 1 if it's not bland/zero, 0 otherwise as
			 // value.
#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1 << 8) // notifies players when changed
#define FCVAR_USERINFO (1 << 9) // changes the client's info string

#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS                                                                                                   \
	(1 << 10) // When on concommands this allows remote clients to execute this cmd on the server.
			  // We are changing the default behavior of concommands to disallow execution by remote clients without
			  // this flag due to the number existing concommands that can lag or crash the server when clients abuse them.

#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar

// It's a ConVar that's shared between the client and the server.
// At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course )
// If a change is requested it must come from the console (i.e., no remote client changes)
// If a value is changed while a server is active, it's replicated to all connected clients
#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file
#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles
#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players
#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers
#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload
#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload

#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server
#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread
#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg

#define FCVAR_SERVER_CAN_EXECUTE                                                                                                           \
	(1 << 28) // the server is allowed to execute this command on clients via
			  // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
#define FCVAR_SERVER_CANNOT_QUERY                                                                                                          \
	(1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).

// !!!NOTE!!! : this is likely incorrect, there are multiple concommands that the vanilla game registers with this flag that 100% should not be remotely executable
// i.e. multiple commands that only exist on client (screenshot, joystick_initialize)
// we now use FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS in all places this flag was previously used
#define FCVAR_CLIENTCMD_CAN_EXECUTE                                                                                                        \
	(1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command.
			  // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.

#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars

// TODO: could be cool to repurpose these for northstar use somehow?
// #define FCVAR_AVAILABLE			(1<<26)
// #define FCVAR_AVAILABLE			(1<<27)
// #define FCVAR_AVAILABLE			(1<<31)

// flag => string stuff
const std::multimap<int, const char*> g_PrintCommandFlags = {
	{FCVAR_UNREGISTERED, "UNREGISTERED"},
	{FCVAR_DEVELOPMENTONLY, "DEVELOPMENTONLY"},
	{FCVAR_GAMEDLL, "GAMEDLL"},
	{FCVAR_CLIENTDLL, "CLIENTDLL"},
	{FCVAR_HIDDEN, "HIDDEN"},
	{FCVAR_PROTECTED, "PROTECTED"},
	{FCVAR_SPONLY, "SPONLY"},
	{FCVAR_ARCHIVE, "ARCHIVE"},
	{FCVAR_NOTIFY, "NOTIFY"},
	{FCVAR_USERINFO, "USERINFO"},

	// TODO: PRINTABLEONLY and GAMEDLL_FOR_REMOTE_CLIENTS are both 1<<10, one is for vars and one is for commands
	// this fucking sucks i think
	{FCVAR_PRINTABLEONLY, "PRINTABLEONLY"},
	{FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS, "GAMEDLL_FOR_REMOTE_CLIENTS"},

	{FCVAR_UNLOGGED, "UNLOGGED"},
	{FCVAR_NEVER_AS_STRING, "NEVER_AS_STRING"},
	{FCVAR_REPLICATED, "REPLICATED"},
	{FCVAR_CHEAT, "CHEAT"},
	{FCVAR_SS, "SS"},
	{FCVAR_DEMO, "DEMO"},
	{FCVAR_DONTRECORD, "DONTRECORD"},
	{FCVAR_SS_ADDED, "SS_ADDED"},
	{FCVAR_RELEASE, "RELEASE"},
	{FCVAR_RELOAD_MATERIALS, "RELOAD_MATERIALS"},
	{FCVAR_RELOAD_TEXTURES, "RELOAD_TEXTURES"},
	{FCVAR_NOT_CONNECTED, "NOT_CONNECTED"},
	{FCVAR_MATERIAL_SYSTEM_THREAD, "MATERIAL_SYSTEM_THREAD"},
	{FCVAR_ARCHIVE_PLAYERPROFILE, "ARCHIVE_PLAYERPROFILE"},
	{FCVAR_SERVER_CAN_EXECUTE, "SERVER_CAN_EXECUTE"},
	{FCVAR_SERVER_CANNOT_QUERY, "SERVER_CANNOT_QUERY"},
	{FCVAR_CLIENTCMD_CAN_EXECUTE, "UNKNOWN"}, 
	{FCVAR_ACCESSIBLE_FROM_THREADS, "ACCESSIBLE_FROM_THREADS"}
};

//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ConCommandBase;
class ConCommand;
class ConVar;

typedef void (*FnChangeCallback_t)(ConVar* var, const char* pOldValue, float flOldValue);

//-----------------------------------------------------------------------------
// Purpose: A console variable
//-----------------------------------------------------------------------------
class ConVar
{
  public:
	ConVar(void) {};
	ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString);
	ConVar(
		const char* pszName,
		const char* pszDefaultValue,
		int nFlags,
		const char* pszHelpString,
		bool bMin,
		float fMin,
		bool bMax,
		float fMax,
		FnChangeCallback_t pCallback);
	~ConVar(void);

	const char* GetBaseName(void) const;
	const char* GetHelpText(void) const;

	void AddFlags(int nFlags);
	void RemoveFlags(int nFlags);

	bool GetBool(void) const;
	float GetFloat(void) const;
	int GetInt(void) const;
	Color GetColor(void) const;
	const char* GetString(void) const;

	bool GetMin(float& flMinValue) const;
	bool GetMax(float& flMaxValue) const;
	float GetMinValue(void) const;
	float GetMaxValue(void) const;

	bool HasMin(void) const;
	bool HasMax(void) const;

	void SetValue(int nValue);
	void SetValue(float flValue);
	void SetValue(const char* pszValue);
	void SetValue(Color clValue);

	void ChangeStringValue(const char* pszTempValue, float flOldValue);
	bool SetColorFromString(const char* pszValue);
	bool ClampValue(float& value);

	bool IsRegistered(void) const;
	bool IsCommand(void) const;
	bool IsFlagSet(int nFlags) const;

	struct CVValue_t
	{
		const char* m_pszString;
		int64_t m_iStringLength;
		float m_fValue;
		int m_nValue;
	};

	ConCommandBase m_ConCommandBase {}; // 0x0000
	const char* m_pszDefaultValue {}; // 0x0040
	CVValue_t m_Value {}; // 0x0048
	bool m_bHasMin {}; // 0x005C
	float m_fMinVal {}; // 0x0060
	bool m_bHasMax {}; // 0x0064
	float m_fMaxVal {}; // 0x0068
	void* m_pMalloc {}; // 0x0070
	char m_pPad80[10] {}; // 0x0080
}; // Size: 0x0080