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#include "r2client.h"
using namespace R2;
// use the R2 namespace for game funcs
namespace R2
{
char* g_pLocalPlayerUserID;
char* g_pLocalPlayerOriginToken;
GetBaseLocalClientType GetBaseLocalClient;
} // namespace R2
ON_DLL_LOAD("engine.dll", R2EngineClient, (CModule module))
{
g_pLocalPlayerUserID = module.Offset(0x13F8E688).RCast<char*>();
g_pLocalPlayerOriginToken = module.Offset(0x13979C80).RCast<char*>();
GetBaseLocalClient = module.Offset(0x78200).RCast<GetBaseLocalClientType>();
}
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