1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
#include "dedicated/dedicated.h"
#include "core/convar/cvar.h"
#include "core/math/vector.h"
AUTOHOOK_INIT()
enum OverlayType_t
{
OVERLAY_BOX = 0,
OVERLAY_SPHERE,
OVERLAY_LINE,
OVERLAY_TRIANGLE,
OVERLAY_SWEPT_BOX,
OVERLAY_BOX2,
OVERLAY_CAPSULE
};
struct OverlayBase_t
{
OverlayBase_t()
{
m_Type = OVERLAY_BOX;
m_nServerCount = -1;
m_nCreationTick = -1;
m_flEndTime = 0.0f;
m_pNextOverlay = NULL;
}
OverlayType_t m_Type; // What type of overlay is it?
int m_nCreationTick; // Duration -1 means go away after this frame #
int m_nServerCount; // Latch server count, too
float m_flEndTime; // When does this box go away
OverlayBase_t* m_pNextOverlay;
void* m_pUnk;
};
struct OverlayLine_t : public OverlayBase_t
{
OverlayLine_t()
{
m_Type = OVERLAY_LINE;
}
Vector3 origin;
Vector3 dest;
int r;
int g;
int b;
int a;
bool noDepthTest;
};
struct OverlayBox_t : public OverlayBase_t
{
OverlayBox_t()
{
m_Type = OVERLAY_BOX;
}
Vector3 origin;
Vector3 mins;
Vector3 maxs;
QAngle angles;
int r;
int g;
int b;
int a;
};
static HMODULE sEngineModule;
typedef void (*RenderLineType)(Vector3 v1, Vector3 v2, Color c, bool bZBuffer);
static RenderLineType RenderLine;
typedef void (*RenderBoxType)(Vector3 vOrigin, QAngle angles, Vector3 vMins, Vector3 vMaxs, Color c, bool bZBuffer, bool bInsideOut);
static RenderBoxType RenderBox;
static RenderBoxType RenderWireframeBox;
// clang-format off
AUTOHOOK(DrawOverlay, engine.dll + 0xABCB0,
void, __fastcall, (OverlayBase_t * pOverlay))
// clang-format on
{
EnterCriticalSection((LPCRITICAL_SECTION)((char*)sEngineModule + 0x10DB0A38)); // s_OverlayMutex
void* pMaterialSystem = *(void**)((char*)sEngineModule + 0x14C675B0);
switch (pOverlay->m_Type)
{
case OVERLAY_LINE:
{
OverlayLine_t* pLine = static_cast<OverlayLine_t*>(pOverlay);
RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), pLine->noDepthTest);
}
break;
case OVERLAY_BOX:
{
OverlayBox_t* pCurrBox = static_cast<OverlayBox_t*>(pOverlay);
if (pCurrBox->a > 0)
{
RenderBox(
pCurrBox->origin,
pCurrBox->angles,
pCurrBox->mins,
pCurrBox->maxs,
Color(pCurrBox->r, pCurrBox->g, pCurrBox->b, pCurrBox->a),
false,
false);
}
if (pCurrBox->a < 255)
{
RenderWireframeBox(
pCurrBox->origin,
pCurrBox->angles,
pCurrBox->mins,
pCurrBox->maxs,
Color(pCurrBox->r, pCurrBox->g, pCurrBox->b, 255),
false,
false);
}
}
break;
}
LeaveCriticalSection((LPCRITICAL_SECTION)((char*)sEngineModule + 0x10DB0A38));
}
ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", DebugOverlay, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH()
RenderLine = module.Offset(0x192A70).RCast<RenderLineType>();
RenderBox = module.Offset(0x192520).RCast<RenderBoxType>();
RenderWireframeBox = module.Offset(0x193DA0).RCast<RenderBoxType>();
sEngineModule = reinterpret_cast<HMODULE>(module.m_nAddress);
// not in g_pCVar->FindVar by this point for whatever reason, so have to get from memory
ConVar* Cvar_enable_debug_overlays = module.Offset(0x10DB0990).RCast<ConVar*>();
Cvar_enable_debug_overlays->SetValue(false);
Cvar_enable_debug_overlays->m_pszDefaultValue = (char*)"0";
Cvar_enable_debug_overlays->AddFlags(FCVAR_CHEAT);
}
|