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#include "mods/modmanager.h"
AUTOHOOK_INIT()
// clang-format off
AUTOHOOK_PROCADDRESS(BinkOpen, bink2w64.dll, BinkOpen,
void*, __fastcall, (const char* path, uint32_t flags))
// clang-format on
{
std::string filename(fs::path(path).filename().string());
spdlog::info("BinkOpen {}", filename);
// figure out which mod is handling the bink
Mod* pFileOwner = nullptr;
for (Mod& mod : g_pModManager->GetMods() | ModManager::FilterEnabled)
{
if (std::find(mod.BinkVideos.begin(), mod.BinkVideos.end(), filename) != mod.BinkVideos.end())
pFileOwner = &mod;
}
if (pFileOwner)
{
// create new path
fs::path binkPath(pFileOwner->m_ModDirectory / "media" / filename);
return BinkOpen(binkPath.string().c_str(), flags);
}
else
return BinkOpen(path, flags);
}
ON_DLL_LOAD_CLIENT("engine.dll", BinkVideo, (CModule module))
{
AUTOHOOK_DISPATCH()
// remove engine check for whether the bik we're trying to load exists in r2/media, as this will fail for biks in mods
// note: the check in engine is actually unnecessary, so it's just useless in practice and we lose nothing by removing it
module.Offset(0x459AD).NOP(6);
}
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