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#pragma once
#include "convar.h"
#include "r2engine.h"
class ServerBotManager
{
public:
ConVar* Cvar_bot_quota;
ConVar* Cvar_bot_teams;
ConVar* Cvar_bot_clantag;
public:
ServerBotManager();
void AddBot(const char* pName = "", int iTeam = -1);
// events we react to
void StartMatch();
void SetupPlayer(R2::CBaseClient* pPlayer);
void SimulatePlayers();
};
extern ServerBotManager* g_pBots;
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