Age | Commit message (Collapse) | Author |
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The wsock proxy is so small and self contained that it really does not benefit from a precompiled header.
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- moves `WSockProxy` to `wsockproxy/CmakeLists`
- remove exepath stuff from dllmain
+ its still done in loader.cpp because its used when reporting failure
- Disabled any Thread Library calls
+ we don't need to know about threads at all in the proxy
- yoink `wsock32.asm` into outer space
+ turns out, we can just call the function in a void shim since that wont touch the registers
- stop copying `wsock32.dll` to the game directory
+ this should improve the state of things when using the EA App
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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