Age | Commit message (Collapse) | Author |
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`pushSQObject` does not exist
Co-authored-by: EladNLG <e1lad8955@gmail.com>
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Because:
- Errors are incredibly confusing when non-fatal - there is no indicator that an error is happening
- The error is unknown without a try/catch block
- Errors cannot be tracked to a line, or file, and its location has to be figured out manually
- They can throw a game into an unexpected state with no indicator, confusing both players AND developers
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In C++ explicit template instantiations need to be done AFTER template declarations are made.
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Adds and uses a macro to avoid the warning
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and remove duplicate assignment
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Replaces the current plugin api with source interfaces.
- backwards compatible
- no more json in binaries (wtf)
- does not rely on structs from third party libraries (wtf)
- actually initializes variables
- no more basically unused classes
The launcher exposes almost everything required by plugins in interfaces that allow for backwards compatibility.
The only thing that's passed to a plugin directly is the northstar dll HWND and a struct of data that's different for each plugin.
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Implicit conversion from `size_t` to a smaller type
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Since we can get stack info from the sqvm, we don't need to give the function name in the template and stuff.
Cherry picked from primedev
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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