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Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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Implicit conversion from `size_t` to a smaller type
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- delete `structs.h`
- completely remove VPKFileEntry (its completely unused)
- convert all other instances of `OFFSET_STRUCT` to normal structs (this was automated and may be wrong)
- Update `m_bZooming` type from `uint32_t` to `bool`
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Adds completion to ban and kick commands when typing them in in-game console.
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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