Age | Commit message (Collapse) | Author |
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This reworks how rpaks are loaded, unloaded and tracked.
It allows for rpak reloading between map loads, meaning that skins and map overhauls could be enabled and disabled on the fly.
Previous methods of loading rpaks still work.
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`SourceInteface` class goes back to icepick and is not good. We have a replacement, let's use it.
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Refactor logic to move Squirrel types to their own respective files and extend existing layouts in the process where applicable.
Contains additional smaller fixes.
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Adds and uses a macro to avoid the warning
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Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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Implicit conversion from `size_t` to a smaller type
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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