Age | Commit message (Collapse) | Author |
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This basically prevents audio files from being loaded into memory if matching audio event has already been overriden by a previous mod, preventing a crash from occurring.
This means that audio mods now respect the load priority, i.e. mods with higher priority (= lower int value) will have priority over other mods on audio overrides.
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`HasMember` asserts `IsObject()` internally.
In release builds this is not an issue but this does not work on Debug builds.
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Add default case for SquirrelContext switch and logs errors so we can catch them if they do ever happen.
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Adds and uses a macro to avoid the warning
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Remove unused variable that was also leaking memory
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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