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AgeCommit message (Collapse)Author
2024-09-08Set thread names for game threads (#666)v1.28.1-rc1v1.28.1v1.28.0-rc5v1.28.0-rc4v1.28.0p0358
Adds nice thread names that can be visible in crash dumps, non-attachable debuggers and generally in all places where old method of throwing exceptions to attached debugger on game start wouldn't work
2024-08-31client: Remove uses of Autohook from `languagehooks.cpp` (#787)v1.27.6-rc2Jack
Removes AUTOHOOK macro from `languagehooks.cpp`.
2024-08-31client: Remove uses of Autohook from `latencyflex.cpp` (#789)Jack
Removes AUTOHOOK macro from `latencyflex.cpp`.
2024-08-30client: Remove uses of Autohook from `modlocalisation.cpp` (#792)v1.27.6-rc1v1.27.5-rc2v1.27.5Jack
Remove use of AUTOHOOK macro from `modlocalisation.cpp`
2024-08-30client: Remove uses of Autohook from `rejectconnectionfixes.cpp` (#793)Jack
Removes AUTOHOOK macro from `rejectconnectionfixes.cpp`.
2024-08-28Remove uses of Autohook from `debugoverlay.cpp` (#786)v1.27.4-rc3v1.27.4Jack
Removes AUTOHOOK macros from `debugoverlay.cpp` and replaces them with `HookAttach`.
2024-08-28client: Remove uses of Autohook from `audio.cpp` (#777)Jack
Removes AUTOHOOK macros from `audio.cpp` and replaces them with `HookAttach`.
2024-08-27Remove uses of Autohook from `clientruihooks.cpp` (#783)v1.27.4-rc2Jack
Manually hook DrawRUIFunc Remove AUTOHOOK_INIT and AUTOHOOK_DISPATCH
2024-08-27Remove uses of Autohook from `clientvideooverrides.cpp` (#784)Jack
Run callbacks for nested modules, and prevent running callbacks multiple times for the same module. Manually hook BinkOpen Remove AUTOHOOK_INIT and AUTOHOOK_DISPATCH
2024-08-27Remove uses of Autohook from `clientauthhooks.cpp` (#782)Jack
Manually hook AuthWithStryder Manually hook Auth3PToken Remove AUTOHOOK_INIT and AUTOHOOK_DISPATCH
2024-08-26Format projectNorthstar
2024-08-23Format projectNorthstar
2024-07-10Define `fs` alias in source file where used (#747)v1.26.4-rc2v1.26.4-rc1v1.26.3-rc3v1.26.3-rc2v1.26.3GeckoEidechse
for filesystem namespace instead of relying on implicit include Co-authored-by: Jan <sentrycraft123@gmail.com>
2024-07-06Fix multiple audio file overrides (#677)v1.26.3-rc1v1.26.2v1.26.1-rc5v1.26.1-rc4v1.26.1Rémy Raes
This basically prevents audio files from being loaded into memory if matching audio event has already been overriden by a previous mod, preventing a crash from occurring. This means that audio mods now respect the load priority, i.e. mods with higher priority (= lower int value) will have priority over other mods on audio overrides.
2024-06-16Use double brackets to let compiler know assignment is intentional (#707)v1.25.0-rc1v1.24.7-rc6v1.24.7-rc5v1.24.7-rc4v1.24.7-rc3v1.24.7Jan
Use double brackets to let compiler know that assignment inside `if` statement is intentional and not the cause of a missing second `=`.
2024-05-21Fix engine error crash caused by language detection hooks (#699)v1.24.5-rc2v1.24.5wolf109909
Previous logic would always return `true`
2024-02-05Port navmesh debug renderer from primedev (#626)Jack
Adds support for rendering navmeshes in-game using debug overlay Cherry-picked from primedev, originally written by F1F7Y Co-authored-by: F1F7Y <filip.bartos07@proton.me> Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
2024-01-21Address C4267 compiler warnings (#647)v1.22.2-rc1Jack
Implicit conversion from `size_t` to a smaller type
2024-01-13Fix debug overlay not rendering script function stuff (#637)v1.22.1-rc1Jack
Call our version of the function instead of native
2023-12-27Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2Jack
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>