Age | Commit message (Collapse) | Author |
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Removes AUTOHOOK macro from `latencyflex.cpp`.
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Remove use of AUTOHOOK macro from `modlocalisation.cpp`
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Removes AUTOHOOK macro from `rejectconnectionfixes.cpp`.
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Removes AUTOHOOK macros from `debugoverlay.cpp` and replaces them with `HookAttach`.
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Removes AUTOHOOK macros from `audio.cpp` and replaces them with `HookAttach`.
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Manually hook DrawRUIFunc
Remove AUTOHOOK_INIT and AUTOHOOK_DISPATCH
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Run callbacks for nested modules, and prevent running callbacks multiple times for the same module.
Manually hook BinkOpen
Remove AUTOHOOK_INIT and AUTOHOOK_DISPATCH
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Manually hook AuthWithStryder
Manually hook Auth3PToken
Remove AUTOHOOK_INIT and AUTOHOOK_DISPATCH
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for filesystem namespace instead of relying on implicit include
Co-authored-by: Jan <sentrycraft123@gmail.com>
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This basically prevents audio files from being loaded into memory if matching audio event has already been overriden by a previous mod, preventing a crash from occurring.
This means that audio mods now respect the load priority, i.e. mods with higher priority (= lower int value) will have priority over other mods on audio overrides.
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Use double brackets to let compiler know that assignment inside `if` statement is intentional and not the cause of a missing second `=`.
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Previous logic would always return `true`
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Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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Implicit conversion from `size_t` to a smaller type
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Call our version of the function instead of native
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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