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Adds nice thread names that can be visible in crash dumps, non-attachable debuggers and generally in all places where old method of throwing exceptions to attached debugger on game start wouldn't work
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Removes AUTOHOOK macros from `audio.cpp` and replaces them with `HookAttach`.
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for filesystem namespace instead of relying on implicit include
Co-authored-by: Jan <sentrycraft123@gmail.com>
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This basically prevents audio files from being loaded into memory if matching audio event has already been overriden by a previous mod, preventing a crash from occurring.
This means that audio mods now respect the load priority, i.e. mods with higher priority (= lower int value) will have priority over other mods on audio overrides.
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Implicit conversion from `size_t` to a smaller type
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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