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Cherry-picked from primedev and slightly modified
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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Microsoft, in their infinite wisdom, decided to suffix some libraries with `.Lib` instead of `.lib`
This causes issues with cmake on Linux because it only looks for `.lib` which it won't be able to resolve because the file system is case sensitive.
Microsoft does this for backwards compatibility, in cmake this is a limitation so the best solution is to bite the bullet and lowercase all libraries which setups such as wine-msvc and xwin already do.
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Bumps the vendored silver-bun library to the newest commit in upstream
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: IcePixelx <41352111+IcePixelx@users.noreply.github.com>
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Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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Replaces the current plugin api with source interfaces.
- backwards compatible
- no more json in binaries (wtf)
- does not rely on structs from third party libraries (wtf)
- actually initializes variables
- no more basically unused classes
The launcher exposes almost everything required by plugins in interfaces that allow for backwards compatibility.
The only thing that's passed to a plugin directly is the northstar dll HWND and a struct of data that's different for each plugin.
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- delete `structs.h`
- completely remove VPKFileEntry (its completely unused)
- convert all other instances of `OFFSET_STRUCT` to normal structs (this was automated and may be wrong)
- Update `m_bZooming` type from `uint32_t` to `bool`
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Cherry-picked from primedev
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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