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path: root/primedev/Northstar.cmake
AgeCommit message (Collapse)Author
2024-02-05Port navmesh debug renderer from primedev (#626)Jack
Adds support for rendering navmeshes in-game using debug overlay Cherry-picked from primedev, originally written by F1F7Y Co-authored-by: F1F7Y <filip.bartos07@proton.me> Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
2024-02-04Plugin interfaces (plugins v4) (#615)v1.23.1-rc2v1.23.1-rc1v1.23.1v1.23.0-rc2v1.23.0-rc1v1.23.0uniboi
Replaces the current plugin api with source interfaces. - backwards compatible - no more json in binaries (wtf) - does not rely on structs from third party libraries (wtf) - actually initializes variables - no more basically unused classes The launcher exposes almost everything required by plugins in interfaces that allow for backwards compatibility. The only thing that's passed to a plugin directly is the northstar dll HWND and a struct of data that's different for each plugin.
2024-01-20Remove `structs.h` in favor of manual padding (#613)Jan
- delete `structs.h` - completely remove VPKFileEntry (its completely unused) - convert all other instances of `OFFSET_STRUCT` to normal structs (this was automated and may be wrong) - Update `m_bZooming` type from `uint32_t` to `bool`
2024-01-04Use .def for function exports (#625)v1.21.4-rc1v1.21.4Jack
Cherry-picked from primedev Co-authored-by: F1F7Y <filip.bartos07@proton.me>
2024-01-03Format cmake filesNorthstar
2023-12-27Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2Jack
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>