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* Fix duplicate script in scripts.rson when 2 mods add a custom script with the same path
Allow mods to force a VPK to load through vpk.json
* Remove unnecessary print
* Fix match predicate using the value instead of the name
* - Add a dependency constant system for use in compile flags
- Remove the duplicate script engine error fix
- Add ClientSq_defconst & ServerSq_defconst
* Format fix
* - Fix access violation
- Separate dependency constants into mod and add checks for conflicts
* - Remove unnecessary comment
* Remove VPK loading for now and allow 2 mods to use the same constant if the mod names match
* Fix bugs
* fix mistake
* fix keyvalues not working with modded files
* simplify code
* Fix formatting
* Remove keyvalues fix
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* Add StringToAsset function to squirrel
also added better values for return type enum because otherwise asset can't be returned without casting
* Formatting
* Switched to a template for the stringToAsset function
also renamed files but have to do it in 2 commits because git ignores file case
* Rename step 2
* change to lowercase in include
* changed to lowercase in include inside dllmain
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* Block Dev Squirrel Functions
Some Command Line Functions are still allowed
* Renamed stub function and changed error message
* Formatting
* Change log level to warn
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Co-authored-by: Emma Miler <27428383+emma-miler@users.noreply.github.com>
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This reverts commit 1ff8e068e62d095775ef2ae54d3685d89238f28c.
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modloader code
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