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path: root/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
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2022-03-23Implement KittenPopo exploit fixes (and sanity changes) (#112)KittenPopo
* Added main exploit fixes * Fixed typo in sigscanning.cpp * Fully implemented * Added proper includes for new files * Update README.md * typo * spare me my sanity (fixed ridiculous code) * Added rest of KittenMemUtils * Rename KittenMemUtils * Removed all messy memory edits, implemented NSMem instead * Update NorthstarDedicatedTest.vcxproj * [1] Move everything from securitypatches to ExploitFixes * [2] Move everything from securitypatches to ExploitFixes * Fixed module offsets in stack trace * Fixed UTF8 Parsing (Multiplayer Crash) * Implemented UT8 fix * Update NorthstarDedicatedTest.vcxproj * Update hookutils.cpp * Small fixes * all my homies hate clang-format * Temporarily restore README.md
2022-03-18refactor dll load callbacks to lower number of dedicated.h includes (#109)BobTheBob
2022-02-17Implement stub loading (#81)pg9182
When starting the dedicated server from NorthstarLauncher, always default to loading the d3d11 and gfsdk stubs from `bin/x64_dedi`. If the stubs fail to load or `-nostubs` is specified, the launcher reverts to the old behaviour of using the GPU, or WARP if `-softwared3d11` is specified. updates #79
2022-02-03Format projectNorthstar
2021-12-30fix various random warningsp0358
2021-12-23last minute changes before releaseBobTheBob
2021-12-21dedi cleanup and d3d hooksBobTheBob
2021-12-17change placeholder playerdata directoryBobTheBob
2021-12-03slightly awful fix for allocation issuesBobTheBob
2021-12-02tier0 code cleanup and loadlibrary hook fixBobTheBob
2021-11-05small dedi changesBobTheBob
2021-10-25changes to materialsystem patches, still don't fully workBobTheBob
2021-10-25fixing some dedi crashesBobTheBob
2021-09-30add spewfunc, setplaylistvaroverride, dedicated changesBobTheBob
2021-09-26commandline struct change, dedicated refactorBobTheBob
2021-09-26add CommandLine() and Cbuf_ExecuteBobTheBob
2021-09-09add IsValveMod patchesBobTheBob