Age | Commit message (Collapse) | Author |
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Previously, DecodeJSON would log a warning and swallow the error silently, even if the second argument (fatalParseErrors) was true (default is false).
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* fix vector garbage data
* change typedef to use IDA's types
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Not all error paths set it.
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The error.msg field has always been around, but we never used it.
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Consists of a JSON object including a type key and a HMAC-SHA256
signature using the gameserver-specific token from the masterserver
as the key.
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* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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revert some changes made by #411
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bring sq funcs back
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* fix sv_alltalk 1 (broken originally by respawn changes)
* nvm i forgor to commit literally the main file
* fix formatting
* unsure why this was buidling but it shouldn't've been? fix build errors
regardless
* remove duplicate alltalk.cpp
* add (experimental) potentially less jank patch
* (now working) better patch for checking if alltalk is enabled
* oops put a z in it boo womp
* fixup formatting
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* Reject banned players during masterserver auth
This is backwards-compatible with old masterserver versions (it will
be treated as a general authentication failure).
* Reword server ban message
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one line fix baby!
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* add FUNCTION_AT and VAR_AT macros
* fix build issues oops
* fix formatting
* add PREDEFINED_VAR_AT
* change func name
* fixup formatting
* update to use DEFINED_VAR_AT
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* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
* implement dedi_sendPrintsToClient
* update formatting
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* add additional properties to CBasePlayer
* fixup names
* use hex offsets
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* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
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* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
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* Add Destroy callback for squirrel scripts.
* Switch _call() to Call()
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dont load streaming files on dedicated server
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flush loggers properly on dedicated server shutdown
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allow launchplaylist to be used to start dedicated servers
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* feat: create remote mod directory
* feat: look for mods in remote mods directory
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Format enabledmods.json
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* add NSGetCursorPosition
* fix vs filters
* fix clang formatting
* Create wininfo.h
* Create wininfo.cpp
* add wininfo to compiler options
* add wininfo to filters
* move wininfo
* clamp position to screen size
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Pedantic fix for previous commit (3cfd6f9) (use if-else instead of if)
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* run cfg to initialise gamemode on startup
* remove ; characters from mp_gamemode
* exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names
allowing additional commands to be run
* run from cfg/server/ rather than cfg/
* fixup formatting
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push to stack correctly
Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com>
Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com>
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* change how we load localisation to fix overriding individual
localisation strings
* fix formatting
* fix formatting again
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Revert "add FCVAR_REPLICATED to ns_server_name (#386)"
This reverts commit ca2530b82578ca4bd782dbedaced5f02b3141d69.
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* add FCVAR_REPLICATED to ns_server_name
* add FCVAR_REPLICATED ns_server_desc too
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* log reaction to script compile errors
* move log line to make a bit more sense
* change log message and show console on non-fatal ui compile error
* improve SQSharedState struct and CSquirrelVM struct
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Improve IsUIVM
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Remove now-unnecessary showing of console
* remove extra logging
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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rejection from local server (#360)
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
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* Process all squirrel messages in the buffer instead of one per frame.
* Move on to the next message if no function is found,.
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* Add NSGetLocalPlayerUID() function.
* Format fix.
* All VMS actually why not
* Add missing includes
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* Add NSDisconnectPlayer() function.
* Formatting tweaks
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* Stackinfos
* Formatting
* Add option for depth
* Revert "Merge branch 'main' into stackinfos"
This reverts commit e9e8948d2ae9ab72095eb2162de40383b7211276, reversing
changes made to d1cf18f7165a9d4fbe7f8ae2f1dfacbba36e4852.
* Move macros header
* Add macro header to filters
* Fix merge conflict mistake
* Fix stuff
* I hate git
* create `NSGetCurrentModName`
* Fix merge issues
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* Add script concommands
* Fix indent
* Formatting
* Formatting stuff
* Changes for review
* Fix typo
* Forgot to remove the return statement
* Formatting
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