Age | Commit message (Collapse) | Author |
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* log reaction to script compile errors
* move log line to make a bit more sense
* change log message and show console on non-fatal ui compile error
* improve SQSharedState struct and CSquirrelVM struct
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Improve IsUIVM
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Remove now-unnecessary showing of console
* remove extra logging
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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rejection from local server (#360)
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
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* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
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* Add platform information to User-Agent.
* Identify dedicated servers in the User-Agent.
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* Log function lookup failure on Call
* Formatting
* Update squirrel.cpp
* format
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Make most mod-setting related funcs global
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It's allowed in CS:GO, and already possible with mods anyways.
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The functions in question take a CSquirrelVM* instead of an HSquirrelVM*, which
causes IsUIVM() always returns false.
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* Move include directory to shared folder
This commit moves the `include` directory from the NorthstarDLL project folder to the solution folder. This allows both the DLL and Launcher project to target it properly.
* Fix filters
* Update memalloc.h
* Fix filters
* Update NorthstarLauncher.vcxproj
* Remove stuff from other PR
* Update NorthstarLauncher.vcxproj
* Update NorthstarLauncher.vcxproj
* Update NorthstarDLL.vcxproj
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Should help with #347
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* Exit instead of abort on server compile error
Dedicated server should almost never call abort in the event of a crash.
* Update NorthstarDLL/squirrel.cpp
* Update squirrel.cpp
* Update squirrel.cpp
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Otherwise application will crash before finishing to write to log file.
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* init
* Format
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* Add parsing region field from JSON server list
* Add function to read server region from Squirrel
* Update logic to post-refactor code
* Make region field optional
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* add support for querying player userinfo cvars in script
* bring up to date with main
* add more native methods for getting userinfo kvs of different types
* update to main and use new sqfunc macros
* Revert "update to main and use new sqfunc macros"
This reverts commit 2eacc00fcb99683731d1df3fc18e0359c5623ca1.
* use new macros for adding sq func
* improve formatting
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* Initial
* Move squirrelmanager to virtual base class
* Implement changes from code review
* Formatting
* Update squirrel.cpp
* Formatting shit
* Fix filters
* Fix up
Use new squirrel autobind syntax
Move from `std::vector` to `std::queue` for message buffer
Add `NSTestMessageBuffer`
* Update squirrel.cpp
* Update squirrel.h
* Remove inline virtual final because this is stupid
I probably had a bit of a brain fart when this was written
* Moved to running ProcessMessages in-engine
* Remove TestMessageBuffer
* Formatting
* Rename pushSQObject -> pushobject
* Rename some stuff
* Update squirrel.h
* Formattting
* Remove unneeded global access
* Oops
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I forgot to update this piece of code to make it so that the file sink gets pushed to all loggers instead of only the `[NORTHSTAR]` one
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* Fix slow keyvalues building
* Update crashhandler.cpp
* Fix it
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* Initial commit
Co-Authored-By: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
* Format change
* Revert `VPKData` definition
* Add `FIELDS` macro
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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* New crashhandler
* Formatting
* Add version number to crash log
* Fix Xmm dumping
* Update crashhandler.cpp
* Fix formatting
* Moved to using reinterpret_cast and foreground messagebox
* Update crashhandler.cpp
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* Add defines to auto add squirrel funcs
it brokey
* Make it Work
changed all squirrel function definitions to this system
* Add defines to auto add squirrel funcs
it brokey
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
* Make it Work
changed all squirrel function definitions to this system
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
* Formatting
* Good old Formatting commit
* HelloGecko
* Formatting Finalv2ForRealThisTime
* idk anymore
* i hate formatting
* Rename some
* Rename macro
* Change function names to more human-readable
* Revert to using old ScriptContext definition
* Formatting
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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* allow kb_act.lst to be compiled from multiple mods
* fixup formatting
* add a couple extra comments because i really did not add enough
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* log colours :)
* commend the freopen stuff (it causes problems)
* formatting
* add explanatory comment
* gaming maybe
* move set pattern
* ok this works now i think
* trailing space :)
* Revert "Merge branch 'main' into log-colours"
This reverts commit d40b6496b7bd3b3f20f51cc2311b0369aeabe735, reversing
changes made to a98bcc22e8961b325806f6a9ca85e64353fd574c.
* Revert "Revert "Merge branch 'main' into log-colours""
This reverts commit da792245b1cd7d0ac9e22d5633770142a43ce10c.
* fix shit maybe
* fix shit but better
* initial, still WIP
* Add GetContextName_Short
* colours for in game console
* working, time to improve code
* rename var + add a colour or two
* whoops
* change rpak filesystem to RP NATIVE
* add RP NATIVE and NORTHSTAR tags
* clang-format off because formatting
* formatting 2
* formatting 3: the formattening
* bruh
* revert unnecessary change
* improve comment
* Set console title to show profile
* pain
* Made code not shit
* Formatting and remove warning box
* Update main.cpp
* Formatting
* More format changes
* Again
* Fix small things from code review
* Remove empty line
* renamed NATIVE_EN -> NATIVE_ENGINE
* Update logging.cpp
* Update sourceconsole.cpp
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* load sp_ rpaks on dedi
* formatting to please the formatting check gods
* fix build failure
* what in the formatting
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* Update serverauthentication.cpp
* Fix oopsie
* Format
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* remove dev-only flag from save_enable
* Moved to sys/engine settings
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* Check Name for Invalid Chars
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
* Remove `m_bRequireClientAuth ` and add logging
* Format changes
* Remove debugging code
* Add return values for CBaseClient_Connect
* Update serverauthentication.cpp
* Format changes
* Fix singleplayer
* Add comment about singleplayer
* Format
* Update serverauthentication.cpp
* Update serverauthentication.cpp
* Update serverauthentication.cpp
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
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* fix typo in ConVar::SetValue( const char* ) (except this time dont fuck
up on git!!)
* readd delete
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* this works
* read starpak entires from rpak headers
* formatting
* move logging to after function
* Use str.empty instead of str != ""
* change allocatedNewPath to std::string
* merge conflict resolution part 2
* change to use int + add comment
* better comments + init variable
* path syntax + another comment
* use goto to exit loop + improve commenting
* implement requested changes
* remove accidental diff
* explanatory comment
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* fixup more cvar flags, mainly devonly ones that shouldn't be devonly
* fix formatting
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