Age | Commit message (Collapse) | Author |
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rejection from local server (#360)
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
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* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
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* Add platform information to User-Agent.
* Identify dedicated servers in the User-Agent.
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* Log function lookup failure on Call
* Formatting
* Update squirrel.cpp
* format
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Make most mod-setting related funcs global
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It's allowed in CS:GO, and already possible with mods anyways.
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The functions in question take a CSquirrelVM* instead of an HSquirrelVM*, which
causes IsUIVM() always returns false.
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* Move include directory to shared folder
This commit moves the `include` directory from the NorthstarDLL project folder to the solution folder. This allows both the DLL and Launcher project to target it properly.
* Fix filters
* Update memalloc.h
* Fix filters
* Update NorthstarLauncher.vcxproj
* Remove stuff from other PR
* Update NorthstarLauncher.vcxproj
* Update NorthstarLauncher.vcxproj
* Update NorthstarDLL.vcxproj
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Should help with #347
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* Exit instead of abort on server compile error
Dedicated server should almost never call abort in the event of a crash.
* Update NorthstarDLL/squirrel.cpp
* Update squirrel.cpp
* Update squirrel.cpp
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Otherwise application will crash before finishing to write to log file.
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* init
* Format
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* Add parsing region field from JSON server list
* Add function to read server region from Squirrel
* Update logic to post-refactor code
* Make region field optional
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* add support for querying player userinfo cvars in script
* bring up to date with main
* add more native methods for getting userinfo kvs of different types
* update to main and use new sqfunc macros
* Revert "update to main and use new sqfunc macros"
This reverts commit 2eacc00fcb99683731d1df3fc18e0359c5623ca1.
* use new macros for adding sq func
* improve formatting
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* Initial
* Move squirrelmanager to virtual base class
* Implement changes from code review
* Formatting
* Update squirrel.cpp
* Formatting shit
* Fix filters
* Fix up
Use new squirrel autobind syntax
Move from `std::vector` to `std::queue` for message buffer
Add `NSTestMessageBuffer`
* Update squirrel.cpp
* Update squirrel.h
* Remove inline virtual final because this is stupid
I probably had a bit of a brain fart when this was written
* Moved to running ProcessMessages in-engine
* Remove TestMessageBuffer
* Formatting
* Rename pushSQObject -> pushobject
* Rename some stuff
* Update squirrel.h
* Formattting
* Remove unneeded global access
* Oops
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I forgot to update this piece of code to make it so that the file sink gets pushed to all loggers instead of only the `[NORTHSTAR]` one
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* Fix slow keyvalues building
* Update crashhandler.cpp
* Fix it
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* Initial commit
Co-Authored-By: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
* Format change
* Revert `VPKData` definition
* Add `FIELDS` macro
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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* New crashhandler
* Formatting
* Add version number to crash log
* Fix Xmm dumping
* Update crashhandler.cpp
* Fix formatting
* Moved to using reinterpret_cast and foreground messagebox
* Update crashhandler.cpp
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* Add defines to auto add squirrel funcs
it brokey
* Make it Work
changed all squirrel function definitions to this system
* Add defines to auto add squirrel funcs
it brokey
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
* Make it Work
changed all squirrel function definitions to this system
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
* Formatting
* Good old Formatting commit
* HelloGecko
* Formatting Finalv2ForRealThisTime
* idk anymore
* i hate formatting
* Rename some
* Rename macro
* Change function names to more human-readable
* Revert to using old ScriptContext definition
* Formatting
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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* allow kb_act.lst to be compiled from multiple mods
* fixup formatting
* add a couple extra comments because i really did not add enough
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* log colours :)
* commend the freopen stuff (it causes problems)
* formatting
* add explanatory comment
* gaming maybe
* move set pattern
* ok this works now i think
* trailing space :)
* Revert "Merge branch 'main' into log-colours"
This reverts commit d40b6496b7bd3b3f20f51cc2311b0369aeabe735, reversing
changes made to a98bcc22e8961b325806f6a9ca85e64353fd574c.
* Revert "Revert "Merge branch 'main' into log-colours""
This reverts commit da792245b1cd7d0ac9e22d5633770142a43ce10c.
* fix shit maybe
* fix shit but better
* initial, still WIP
* Add GetContextName_Short
* colours for in game console
* working, time to improve code
* rename var + add a colour or two
* whoops
* change rpak filesystem to RP NATIVE
* add RP NATIVE and NORTHSTAR tags
* clang-format off because formatting
* formatting 2
* formatting 3: the formattening
* bruh
* revert unnecessary change
* improve comment
* Set console title to show profile
* pain
* Made code not shit
* Formatting and remove warning box
* Update main.cpp
* Formatting
* More format changes
* Again
* Fix small things from code review
* Remove empty line
* renamed NATIVE_EN -> NATIVE_ENGINE
* Update logging.cpp
* Update sourceconsole.cpp
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* load sp_ rpaks on dedi
* formatting to please the formatting check gods
* fix build failure
* what in the formatting
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* Update serverauthentication.cpp
* Fix oopsie
* Format
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* remove dev-only flag from save_enable
* Moved to sys/engine settings
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* Check Name for Invalid Chars
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
* Remove `m_bRequireClientAuth ` and add logging
* Format changes
* Remove debugging code
* Add return values for CBaseClient_Connect
* Update serverauthentication.cpp
* Format changes
* Fix singleplayer
* Add comment about singleplayer
* Format
* Update serverauthentication.cpp
* Update serverauthentication.cpp
* Update serverauthentication.cpp
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com>
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* fix typo in ConVar::SetValue( const char* ) (except this time dont fuck
up on git!!)
* readd delete
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* this works
* read starpak entires from rpak headers
* formatting
* move logging to after function
* Use str.empty instead of str != ""
* change allocatedNewPath to std::string
* merge conflict resolution part 2
* change to use int + add comment
* better comments + init variable
* path syntax + another comment
* use goto to exit loop + improve commenting
* implement requested changes
* remove accidental diff
* explanatory comment
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* fixup more cvar flags, mainly devonly ones that shouldn't be devonly
* fix formatting
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* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
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Also blocks migrateme
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