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2023-04-20Fix parsing string ConVar/ConCommand.Flags from `mod.json` (#450)v1.12.7-rc3v1.12.7-rc2v1.12.71.12.Xpg9182
Fix parsing string ConVar/ConCommand.Flags from mod.json The ParseConVarFlagsString function introduced in 64100065b55f79e76542ba689545c60e6fb0dcef (#373) is utterly broken. It only parses the first flag, logs misleading warnings, has an undefined return value in some codepaths, and is somewhat convoluted. Luckily, this doesn't appear to affect most (if not all) existing mods, as they all seem to be using integer values for Flags, which is taken as-is. https://github.com/search?q=path%3A**%2Fmod.json+ConVars+Flags&type=code
2023-04-19Fix getvector returning garbage data (#448)v1.12.7-rc1uniboi
* fix vector garbage data * change typedef to use IDA's types
2023-04-08Fix stringcmd limits causing unnecessary disconnects (#447)v1.12.6-rc1v1.12.6v1.12.5-rc2v1.12.5Jack
revert some changes made by #411
2023-03-07me when case inconsistency (#437)v1.12.4-rc1v1.12.4EladNLG
one line fix baby!
2023-03-05Fix build errors due to declaration order in scripthttprequesthandler (#430)pg9182
2023-02-23Add `FUNCTION_AT` and `VAR_AT` macros (#416)BobTheBob
* add FUNCTION_AT and VAR_AT macros * fix build issues oops * fix formatting * add PREDEFINED_VAR_AT * change func name * fixup formatting * update to use DEFINED_VAR_AT
2023-02-22Implement `dedi_sendPrintsToClient` (#418)BobTheBob
* add CGlobals class and g_pGlobals, and update scripts to support * don't automatically enable antispeedhack (oops) * add dedicated.cpp * format * bad push oops * reformat again * implement dedi_sendPrintsToClient * update formatting
2023-02-22Add additional properties to `CBasePlayer` (#329)BobTheBob
* add additional properties to CBasePlayer * fixup names * use hex offsets
2023-02-14Force-include `pch.h` to all files, remove explicit includes (#393)p0358
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
2023-02-12Add `CGlobals` class and `g_pGlobals`, and update code to support (#411)BobTheBob
* add CGlobals class and g_pGlobals, and update scripts to support * don't automatically enable antispeedhack (oops) * add dedicated.cpp * format * bad push oops * reformat again
2023-02-09Add Destroy callback for squirrel scripts. (#383)v1.12.3-rc2v1.12.3-rc1v1.12.3Erlite
* Add Destroy callback for squirrel scripts. * Switch _call() to Call()
2023-02-07Do not load streaming files on dedicated server (#412)BobTheBob
dont load streaming files on dedicated server
2023-02-06Flush loggers properly on dedicated server shutdown (#413)v1.12.2-rc1v1.12.2v1.12.1-rc1v1.12.1BobTheBob
flush loggers properly on dedicated server shutdown
2023-02-01Allow `launchplaylist` to be used to start dedicated servers (#409)BobTheBob
allow launchplaylist to be used to start dedicated servers
2023-01-30feat: Remote mods directory (#403)Rémy Raes
* feat: create remote mod directory * feat: look for mods in remote mods directory
2023-01-30Format content of `enabledmods.json` (#406)Glacir
Format enabledmods.json
2023-01-29fix broken filters (#407)BobTheBob
2023-01-26remove debug logging (#402)uniboi
2023-01-21Expose Cursor Position to UI vm (#387)uniboi
* add NSGetCursorPosition * fix vs filters * fix clang formatting * Create wininfo.h * Create wininfo.cpp * add wininfo to compiler options * add wininfo to filters * move wininfo * clamp position to screen size
2023-01-20Pedantic fix for #391 (use if-else instead of if) (#392)p0358
Pedantic fix for previous commit (3cfd6f9) (use if-else instead of if)
2023-01-13Execute cfgs before server startup for gamemode being run (#398)v1.12.0-rc5v1.12.0-rc4v1.12.0BobTheBob
* run cfg to initialise gamemode on startup * remove ; characters from mp_gamemode * exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names allowing additional commands to be run * run from cfg/server/ rather than cfg/ * fixup formatting
2023-01-11push vectors to stack correctly (#395)uniboi
push to stack correctly Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com> Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com>
2023-01-06Fix overriding individual localisation strings being weird (#394)v1.12.0-rc3v1.12.0-rc2BobTheBob
* change how we load localisation to fix overriding individual localisation strings * fix formatting * fix formatting again
2023-01-06Fix issues of restriction of chat message charset (#391)v1.12.0-rc1p0358
2023-01-06Revert "add FCVAR_REPLICATED to ns_server_name" (#390)GeckoEidechse
Revert "add FCVAR_REPLICATED to ns_server_name (#386)" This reverts commit ca2530b82578ca4bd782dbedaced5f02b3141d69.
2023-01-05Restrict chat message charset (#389)pg9182
2023-01-05add FCVAR_REPLICATED to ns_server_name (#386)cat_or_not
* add FCVAR_REPLICATED to ns_server_name * add FCVAR_REPLICATED ns_server_desc too
2023-01-04Improve response to UI VM compile errors (#388)Jack
* log reaction to script compile errors * move log line to make a bit more sense * change log message and show console on non-fatal ui compile error * improve SQSharedState struct and CSquirrelVM struct Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * Improve IsUIVM Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * Remove now-unnecessary showing of console * remove extra logging Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
2023-01-04generally cleanup authentication code and fix client state issues with ↵BobTheBob
rejection from local server (#360) * generally cleanup authentication code and fix client state issues with rejection from local server * fix formatting * fix formatting * use client-provided uid for logging disconnect failure as it won't be copied to player if authentication fails * support loading savegame and use more reliable method for fixing client rejection issues * oops forgot to add rejectconnectionfixes.cpp * fixup formatting
2022-12-26Add missing breaks to AsyncCall_External() (#382)Erlite
2022-12-26Process all squirrel messages in the buffer instead of one per frame. (#381)Erlite
* Process all squirrel messages in the buffer instead of one per frame. * Move on to the next message if no function is found,.
2022-12-22Add NSGetLocalPlayerUID() function. (#371)Erlite
* Add NSGetLocalPlayerUID() function. * Format fix. * All VMS actually why not * Add missing includes
2022-12-22Add NSDisconnectPlayer() function. (#376)Erlite
* Add NSDisconnectPlayer() function. * Formatting tweaks
2022-12-22Add NSGetModName (#366)Emma Miler
* Stackinfos * Formatting * Add option for depth * Revert "Merge branch 'main' into stackinfos" This reverts commit e9e8948d2ae9ab72095eb2162de40383b7211276, reversing changes made to d1cf18f7165a9d4fbe7f8ae2f1dfacbba36e4852. * Move macros header * Add macro header to filters * Fix merge conflict mistake * Fix stuff * I hate git * create `NSGetCurrentModName` * Fix merge issues
2022-12-22Add script concommands (#373)Emma Miler
* Add script concommands * Fix indent * Formatting * Formatting stuff * Changes for review * Fix typo * Forgot to remove the return statement * Formatting
2022-12-22Fix UI VM Destruction (again again) (#380)Emma Miler
2022-12-22Fix console not enabling (#379)Emma Miler
2022-12-19Restructuring (#365)Emma Miler
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
2022-12-16Fix UI VM destruction (again) (#370)Emma Miler
2022-12-13Implement HTTP requests for Squirrel scripts (#344)Erlite
* Native HttpRequestHandler to make HTTP requests from Squirrel * Init handler & register SQ funcs # Conflicts: # NorthstarDLL/NorthstarDLL.vcxproj # NorthstarDLL/NorthstarDLL.vcxproj.filters * Allow redirects, fix crashing with buffer. * Also read response header * Remove leftover header debug stuffs * Prevent private network requests unless -allowlocalhttp is in the command line. * Minor tweak * Support all HTTP methods, private network check changes. * Add OPTIONS, timeout & user-agent overrides. * Add -disablehttprequests, final tweaks. * Fix one of the private ipv4 ranges * Native HttpRequestHandler to make HTTP requests from Squirrel * Init handler & register SQ funcs # Conflicts: # NorthstarDLL/NorthstarDLL.vcxproj # NorthstarDLL/NorthstarDLL.vcxproj.filters * Allow redirects, fix crashing with buffer. * Also read response header * Remove leftover header debug stuffs * Prevent private network requests unless -allowlocalhttp is in the command line. * Minor tweak * Support all HTTP methods, private network check changes. * Add OPTIONS, timeout & user-agent overrides. * Add -disablehttprequests, final tweaks. * Fix one of the private ipv4 ranges * Update to latest and fix issues mentionned in previous PR * Cleanup some return statements * Also cache IsLocalHttpAllowed(), query param array work * Cache command line args in ctor, more header/query array work * Support for multiple values with same key in headers & query params * Format check made this look disgusting, don't blame me. * More format fixes * Tweakerino * Tell clang-format to segfault itself * Add -disablehttpssl to ignore SSL verifications * Fix headers being written to body with custom headers * Remove useless comments
2022-12-11Add platform information to User-Agent (#367)v1.11.0-rc3v1.11.0pg9182
* Add platform information to User-Agent. * Identify dedicated servers in the User-Agent.
2022-12-11Log function lookup failure on Call (#355)Emma Miler
* Log function lookup failure on Call * Formatting * Update squirrel.cpp * format
2022-12-11Make most mod-setting related funcs global. (#364)Erlite
Make most mod-setting related funcs global
2022-12-08Remove sv_cheats requirement from r_drawviewmodel (#328)v1.11.0-rc2BobTheBob
It's allowed in CS:GO, and already possible with mods anyways.
2022-12-08Fix UI VM Destruction (#349)Emma Miler
The functions in question take a CSquirrelVM* instead of an HSquirrelVM*, which causes IsUIVM() always returns false.
2022-12-02Move include directory (#337)v1.11.0-rc1Emma Miler
* Move include directory to shared folder This commit moves the `include` directory from the NorthstarDLL project folder to the solution folder. This allows both the DLL and Launcher project to target it properly. * Fix filters * Update memalloc.h * Fix filters * Update NorthstarLauncher.vcxproj * Remove stuff from other PR * Update NorthstarLauncher.vcxproj * Update NorthstarLauncher.vcxproj * Update NorthstarDLL.vcxproj
2022-12-01Don't set initial dedicated server title to the profile name (#352)Jack
Should help with #347
2022-12-01Update exit value in hooks to valid code (#354)Emma Miler
2022-12-01Exit instead of abort on server compile error (#353)Emma Miler
* Exit instead of abort on server compile error Dedicated server should almost never call abort in the event of a crash. * Update NorthstarDLL/squirrel.cpp * Update squirrel.cpp * Update squirrel.cpp
2022-11-27Fix script compile errors not being flushed to log file (#342)wolf109909
Otherwise application will crash before finishing to write to log file.