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path: root/NorthstarDLL/squirrel.cpp
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2022-12-19Restructuring (#365)Emma Miler
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
2022-12-16Fix UI VM destruction (again) (#370)Emma Miler
2022-12-11Log function lookup failure on Call (#355)Emma Miler
* Log function lookup failure on Call * Formatting * Update squirrel.cpp * format
2022-12-08Fix UI VM Destruction (#349)Emma Miler
The functions in question take a CSquirrelVM* instead of an HSquirrelVM*, which causes IsUIVM() always returns false.
2022-12-01Exit instead of abort on server compile error (#353)Emma Miler
* Exit instead of abort on server compile error Dedicated server should almost never call abort in the event of a crash. * Update NorthstarDLL/squirrel.cpp * Update squirrel.cpp * Update squirrel.cpp
2022-11-27Fix script compile errors not being flushed to log file (#342)wolf109909
Otherwise application will crash before finishing to write to log file.
2022-11-27Pre-init squirrel managers (#348)Emma Miler
* init * Format
2022-11-20Squirrel bridge v3 (#310)Emma Miler
* Initial * Move squirrelmanager to virtual base class * Implement changes from code review * Formatting * Update squirrel.cpp * Formatting shit * Fix filters * Fix up Use new squirrel autobind syntax Move from `std::vector` to `std::queue` for message buffer Add `NSTestMessageBuffer` * Update squirrel.cpp * Update squirrel.h * Remove inline virtual final because this is stupid I probably had a bit of a brain fart when this was written * Moved to running ProcessMessages in-engine * Remove TestMessageBuffer * Formatting * Rename pushSQObject -> pushobject * Rename some stuff * Update squirrel.h * Formattting * Remove unneeded global access * Oops
2022-11-12Logging improvements + Colours (new) (#320)Emma Miler
* log colours :) * commend the freopen stuff (it causes problems) * formatting * add explanatory comment * gaming maybe * move set pattern * ok this works now i think * trailing space :) * Revert "Merge branch 'main' into log-colours" This reverts commit d40b6496b7bd3b3f20f51cc2311b0369aeabe735, reversing changes made to a98bcc22e8961b325806f6a9ca85e64353fd574c. * Revert "Revert "Merge branch 'main' into log-colours"" This reverts commit da792245b1cd7d0ac9e22d5633770142a43ce10c. * fix shit maybe * fix shit but better * initial, still WIP * Add GetContextName_Short * colours for in game console * working, time to improve code * rename var + add a colour or two * whoops * change rpak filesystem to RP NATIVE * add RP NATIVE and NORTHSTAR tags * clang-format off because formatting * formatting 2 * formatting 3: the formattening * bruh * revert unnecessary change * improve comment * Set console title to show profile * pain * Made code not shit * Formatting and remove warning box * Update main.cpp * Formatting * More format changes * Again * Fix small things from code review * Remove empty line * renamed NATIVE_EN -> NATIVE_ENGINE * Update logging.cpp * Update sourceconsole.cpp Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
2022-10-21fix up formattingv1.10.0-rc2BobTheBob9
2022-10-21fix up squirrel sq_getentity defsBobTheBob9
2022-10-17big refactor (#171)v1.10.0-rc1BobTheBob
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
2022-08-24Adjust folder structure (#242)BobTheBob
* Adjust folder structure * change launcher directory name