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2023-12-27Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2Jack
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
2023-12-20Format projectNorthstar
2023-12-20Cherry pick "remove unnecessary namespaces" from primedev (#618)v1.21.2-rc2Jack
Cherry-picks the removal of unnecessary namespaces from `primedev` https://github.com/F1F7Y/NorthstarPrime/ Co-authored-by: F1F7Y <filip.bartos07@proton.me>
2023-10-07Expose origin auth state and errors to squirrel (#468)Jack
Also moves `NSIsMasterServerAuthenticated` out of `scriptserverbrowser.cpp` because it didn't really fit there This will be used for showing failed origin auth errors in the game's UI
2023-07-28Remove `pch.cpp` and all `#include "pch.h"` occurrences (#519)F1F7Y
With the move to cmake there is no need for the `pch.cpp` files as it generates them automatically. Also removes leftover `#include "pch.h"` occurrences
2023-07-25Remove Vector3 Constructor (#494)Jan
- Packing was enabled because the compiler may add padding which we don't want. - Constructors were removed because they were either rather primitive or broken (the `pRawFloats` one). - Use of constructor was replaced with a simple cast, which works just as well.
2023-07-22Safe I/O 2 - Electric Boogaloo! (#404)EladNLG
* Safe I/O initial commit * Formatting * Formatting 2 * God help us all. * fix diffs part 1 * fix diffs 2 * Fix invalid filter file * Update NorthstarLauncher.vcxproj * Remove newline at EOF * fix the damn thing * God help the diffs * diff hate * diff hate the 2nd * Add comments since this code is unreadable Now, this code may look readable, but I barely understand what I did here myself. * Remove char limit and file definitions * Fix build * organization stuff * Fix build * More funcs, more stuff * format fix * oops, this is wrong. * fix a thing * Add max folder size (250MB) and add getallfiles * Fix build also size cap * reduce max folder size to 50MB * he forgor * i give up * aync edition????? * Fix max size bypass * fix it * Remove logs * Add max folder size launch arg * boop * FUCK SHIT * FUCKKKKKKKKKKK * Fix build * Fix crash * Fix error FINAL!!! * fix scriptjson.h not being found * fix scriptjson.h not appearing correctly * shit diffself * format fix * Fix indentation (thank you vscode) * Fix indentation again * adadasa * shit diffself adadasa Fix indentation (thank you vscode) Fix indentation again * format fix * Revert "shit diffself" This reverts commit b49a62b5b36784df1c01663cdec2e4e403279618. * Revert "Merge branch 'safe-io-rewrite' of https://github.com/EladNLG/NorthstarLauncher into safe-io-rewrite" This reverts commit 761eb8a1cb11ccf1dadf55f5be9a08700fe1d560, reversing changes made to 65549b2f799660d7fe7b5a53e81425922b996ea9. * Fix the diff finally * more diff fixes * Fix more diffs * Allow non-ascii characters that aren't NUL * format fix :( * this is untested and I don't wanna update the safe i/o test thing * fix build :( * fix mayhaps? * fix build * Fix lotsa stuff :D * FIxed :D * Rewrite error messages, rename CheckFileName to IsPathSafe * Shout out to clang-format! * oops, wrong error message :3 * SHOUT OUT TO CLANG-FORMAT!!! * Revert "SHOUT OUT TO CLANG-FORMAT!!!" This reverts commit c536384073528b4eee7c330dfab320a5527ff240. * :( * oop * Add failure callback (launcher) * unnecessary comment * holy shit format fix boooooo. BOOOOOO! * restrict path to ASCII * Fix ascii check I hate you all * reformat * Clang-format my beloved :) * Move the thing * Apply suggestions from code review Co-authored-by: Rémy Raes <contact@remyraes.com> * clang-format no like code suggestions :( * name change * doc'd * - Replace the mutex map with a single mutex for all file actions - Fix Load calls sometimes failing and not calling NSHandleLoadResult - Add NSGetTotalSpaceRemaining which checks how much space a mod has, in KB - Add contstant MAX_FOLDER_SIZE which holds the maximum save folder size, in KB * add safe-io stuff to cmake * surrounds IsPathSafe with a try/catch --------- Co-authored-by: Rémy Raes <contact@remyraes.com> Co-authored-by: uniboi <kami.0.katze@gmail.com>
2023-07-07Memory class renaming (#469)F1F7Y
- Renames `MemoryAddress` to `CMemoryAddress` - Renames `CMemoryAddress::As` to `CMemoryAddress::RCast`
2023-06-28Replace dependent names with explicit template definition (#490)Jan
2023-04-27Use structs for the Script Server Browser (#453)v1.14.2-rc1v1.14.2v1.14.1-rc1v1.14.1v1.14.0-rc1v1.14.0uniboi
* fix vector garbage data * use structs for script server browser * use sq struct api wrappers * use sqfloat return type for getvector * use const references for access * move fn to make the diff more readable (hopefully)
2023-04-18Fix DecodeJSON fatalParseErrors param (#443)EladNLG
Previously, DecodeJSON would log a warning and swallow the error silently, even if the second argument (fatalParseErrors) was true (default is false).
2023-04-11Plugin system v2 (#343)Emma Miler
* Some work * Rewrite gamestate presence * Add plugin system logger * Format changes * Format chjange * Fix gamestate stuff * some callback stuff * move around invite stuff * move invite to funcs * fix presence server data * Actually call InformSQVMCreated * bruh * Fix TODO's * Formatting * Fix filters * Add InformDLLLoads * Fix plugin handle always being 0 * Formatting * Fix merge issues * Formatting * Mods can add files compiled at SQVM init * Some Small Fixes * Add changes from review * Fix load failure * Add new squirrel functions * actually call InformSQVMDestroyed * add CreateObject function * answers to complaints * remove snake cases from GameStatePresence --------- Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
2023-03-05Fix build errors due to declaration order in scripthttprequesthandler (#430)pg9182
2023-02-14Force-include `pch.h` to all files, remove explicit includes (#393)p0358
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
2023-01-26remove debug logging (#402)uniboi
2023-01-21Expose Cursor Position to UI vm (#387)uniboi
* add NSGetCursorPosition * fix vs filters * fix clang formatting * Create wininfo.h * Create wininfo.cpp * add wininfo to compiler options * add wininfo to filters * move wininfo * clamp position to screen size
2023-01-06Fix issues of restriction of chat message charset (#391)v1.12.0-rc1p0358
2023-01-05Restrict chat message charset (#389)pg9182
2022-12-22Add NSGetLocalPlayerUID() function. (#371)Erlite
* Add NSGetLocalPlayerUID() function. * Format fix. * All VMS actually why not * Add missing includes
2022-12-22Add NSDisconnectPlayer() function. (#376)Erlite
* Add NSDisconnectPlayer() function. * Formatting tweaks
2022-12-19Restructuring (#365)Emma Miler
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops