Age | Commit message (Collapse) | Author |
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This reverts commit 450d0b1ed437cf37b4309af952af8904f3f07768.
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Previously, DecodeJSON would log a warning and swallow the error silently, even if the second argument (fatalParseErrors) was true (default is false).
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* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
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* add NSGetCursorPosition
* fix vs filters
* fix clang formatting
* Create wininfo.h
* Create wininfo.cpp
* add wininfo to compiler options
* add wininfo to filters
* move wininfo
* clamp position to screen size
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* Add NSGetLocalPlayerUID() function.
* Format fix.
* All VMS actually why not
* Add missing includes
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* Add NSDisconnectPlayer() function.
* Formatting tweaks
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* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
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