Age | Commit message (Collapse) | Author |
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- nuked presence logic ( moved to the discord rpc plugin )
- more exposed sq functions
- exposed dll addresses
- `g_pCVar` is exposed
- added "userdata" to plugin's async call
- added runframe to plugins
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Plugin state requires this to be initialised even if `-noplugins` is passed, but if `-noplugins` is passed, it doesn't get initialised.
Moving this to `dllmain` guarantees that it is initialised properly and prevents #580
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With the move to cmake there is no need for the `pch.cpp` files as it generates them automatically.
Also removes leftover `#include "pch.h"` occurrences
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* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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