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2023-07-28Remove `pch.cpp` and all `#include "pch.h"` occurrences (#519)F1F7Y
With the move to cmake there is no need for the `pch.cpp` files as it generates them automatically. Also removes leftover `#include "pch.h"` occurrences
2023-07-25Replace forward slashes with windows path separators (#514)Jan
Replace forward slashes with backward slashes in some string constants to make things more consistent.
2023-07-22Safe I/O 2 - Electric Boogaloo! (#404)EladNLG
* Safe I/O initial commit * Formatting * Formatting 2 * God help us all. * fix diffs part 1 * fix diffs 2 * Fix invalid filter file * Update NorthstarLauncher.vcxproj * Remove newline at EOF * fix the damn thing * God help the diffs * diff hate * diff hate the 2nd * Add comments since this code is unreadable Now, this code may look readable, but I barely understand what I did here myself. * Remove char limit and file definitions * Fix build * organization stuff * Fix build * More funcs, more stuff * format fix * oops, this is wrong. * fix a thing * Add max folder size (250MB) and add getallfiles * Fix build also size cap * reduce max folder size to 50MB * he forgor * i give up * aync edition????? * Fix max size bypass * fix it * Remove logs * Add max folder size launch arg * boop * FUCK SHIT * FUCKKKKKKKKKKK * Fix build * Fix crash * Fix error FINAL!!! * fix scriptjson.h not being found * fix scriptjson.h not appearing correctly * shit diffself * format fix * Fix indentation (thank you vscode) * Fix indentation again * adadasa * shit diffself adadasa Fix indentation (thank you vscode) Fix indentation again * format fix * Revert "shit diffself" This reverts commit b49a62b5b36784df1c01663cdec2e4e403279618. * Revert "Merge branch 'safe-io-rewrite' of https://github.com/EladNLG/NorthstarLauncher into safe-io-rewrite" This reverts commit 761eb8a1cb11ccf1dadf55f5be9a08700fe1d560, reversing changes made to 65549b2f799660d7fe7b5a53e81425922b996ea9. * Fix the diff finally * more diff fixes * Fix more diffs * Allow non-ascii characters that aren't NUL * format fix :( * this is untested and I don't wanna update the safe i/o test thing * fix build :( * fix mayhaps? * fix build * Fix lotsa stuff :D * FIxed :D * Rewrite error messages, rename CheckFileName to IsPathSafe * Shout out to clang-format! * oops, wrong error message :3 * SHOUT OUT TO CLANG-FORMAT!!! * Revert "SHOUT OUT TO CLANG-FORMAT!!!" This reverts commit c536384073528b4eee7c330dfab320a5527ff240. * :( * oop * Add failure callback (launcher) * unnecessary comment * holy shit format fix boooooo. BOOOOOO! * restrict path to ASCII * Fix ascii check I hate you all * reformat * Clang-format my beloved :) * Move the thing * Apply suggestions from code review Co-authored-by: Rémy Raes <contact@remyraes.com> * clang-format no like code suggestions :( * name change * doc'd * - Replace the mutex map with a single mutex for all file actions - Fix Load calls sometimes failing and not calling NSHandleLoadResult - Add NSGetTotalSpaceRemaining which checks how much space a mod has, in KB - Add contstant MAX_FOLDER_SIZE which holds the maximum save folder size, in KB * add safe-io stuff to cmake * surrounds IsPathSafe with a try/catch --------- Co-authored-by: Rémy Raes <contact@remyraes.com> Co-authored-by: uniboi <kami.0.katze@gmail.com>
2023-07-16Add support for loading Thunderstore mods natively (#503)GeckoEidechse
Allows for loading Thunderstore mods directly from a separate directory called `packages`.
2023-07-07Improve logging for mods (#445)v1.16.3-rc2v1.16.3-rc1v1.16.3v1.16.2-rc1v1.16.2v1.16.1-rc1v1.16.11.16.XJack
- Removes the log spam of "changing mod search path" - Logs mods as they are loaded, alongside their ConVars, Scripts, ConCommands, etc. - Warns in the console about errors in the mod.json instead of silently skipping things
2023-07-02Basic mods blacklisting (#474)v1.16.0-rc2v1.16.0F1F7Y
2023-04-19Fix incorrect script ConCommand argc (#446)Glacir
2023-04-11Plugin system v2 (#343)Emma Miler
* Some work * Rewrite gamestate presence * Add plugin system logger * Format changes * Format chjange * Fix gamestate stuff * some callback stuff * move around invite stuff * move invite to funcs * fix presence server data * Actually call InformSQVMCreated * bruh * Fix TODO's * Formatting * Fix filters * Add InformDLLLoads * Fix plugin handle always being 0 * Formatting * Fix merge issues * Formatting * Mods can add files compiled at SQVM init * Some Small Fixes * Add changes from review * Fix load failure * Add new squirrel functions * actually call InformSQVMDestroyed * add CreateObject function * answers to complaints * remove snake cases from GameStatePresence --------- Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
2023-02-14Force-include `pch.h` to all files, remove explicit includes (#393)p0358
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
2023-02-09Add Destroy callback for squirrel scripts. (#383)v1.12.3-rc2v1.12.3-rc1v1.12.3Erlite
* Add Destroy callback for squirrel scripts. * Switch _call() to Call()
2023-01-30feat: Remote mods directory (#403)Rémy Raes
* feat: create remote mod directory * feat: look for mods in remote mods directory
2023-01-30Format content of `enabledmods.json` (#406)Glacir
Format enabledmods.json
2022-12-22Add script concommands (#373)Emma Miler
* Add script concommands * Fix indent * Formatting * Formatting stuff * Changes for review * Fix typo * Forgot to remove the return statement * Formatting
2022-12-19Restructuring (#365)Emma Miler
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops