Age | Commit message (Collapse) | Author |
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Old `-vanilla` behaviour is now handled by `-nonorthstardll`.
New squirrel constant called `VANILLA`. Set to true when in vanilla compatibility mode.
Differences when in vanilla compatibility mode:
- Doesn't restrict server commands (same as `-norestrictservercommands`)
- Doesn't block FairFight screenshot functions
- Doesn't do Atlas-related stuff (except for mainmenupromos)
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The main purpose of this PR is to not flood the console with errors that aren't really errors, thus preventing various tickets or misleading users.
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Also moves `NSIsMasterServerAuthenticated` out of `scriptserverbrowser.cpp` because it didn't really fit there
This will be used for showing failed origin auth errors in the game's UI
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* turn implicit type casts into standard compliant explicit type casts
* correct includes and library names
* correct implicit use of std-namespaced functions
* turn incomplete virtual implementations into pure virtuals (this also follows what the Source SDK tier0 header does)
* define SqRecurseArgs ahead of implementation to fix templating problems
* switch out removed getentity with getthisentity
* fix calls to curl_easy_escape with wrong types
* replace winapi-specific function with std starts_with function
* format squirrel header
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Not all error paths set it.
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The error.msg field has always been around, but we never used it.
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Consists of a JSON object including a type key and a HMAC-SHA256
signature using the gameserver-specific token from the masterserver
as the key.
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* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
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* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
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