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2023-02-23Add `FUNCTION_AT` and `VAR_AT` macros (#416)BobTheBob
* add FUNCTION_AT and VAR_AT macros * fix build issues oops * fix formatting * add PREDEFINED_VAR_AT * change func name * fixup formatting * update to use DEFINED_VAR_AT
2023-02-14Force-include `pch.h` to all files, remove explicit includes (#393)p0358
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
2023-02-12Add `CGlobals` class and `g_pGlobals`, and update code to support (#411)BobTheBob
* add CGlobals class and g_pGlobals, and update scripts to support * don't automatically enable antispeedhack (oops) * add dedicated.cpp * format * bad push oops * reformat again
2023-01-13Execute cfgs before server startup for gamemode being run (#398)v1.12.0-rc5v1.12.0-rc4v1.12.0BobTheBob
* run cfg to initialise gamemode on startup * remove ; characters from mp_gamemode * exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names allowing additional commands to be run * run from cfg/server/ rather than cfg/ * fixup formatting
2023-01-04generally cleanup authentication code and fix client state issues with ↵BobTheBob
rejection from local server (#360) * generally cleanup authentication code and fix client state issues with rejection from local server * fix formatting * fix formatting * use client-provided uid for logging disconnect failure as it won't be copied to player if authentication fails * support loading savegame and use more reliable method for fixing client rejection issues * oops forgot to add rejectconnectionfixes.cpp * fixup formatting
2022-12-19Restructuring (#365)Emma Miler
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops