Age | Commit message (Collapse) | Author |
|
* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
|
|
* change how we load localisation to fix overriding individual
localisation strings
* fix formatting
* fix formatting again
|
|
rejection from local server (#360)
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
|
|
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
|